2013
DOI: 10.3390/soc3040491
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Catharsis and Media Violence: A Conceptual Analysis

Abstract: Abstract:The concept that doing something to "vent" aggression as a method of reducing aggressive feelings and behaviors, such as watching media violence or playing violent video games, continues to enjoy widespread public support despite a lack of empirical support. This article describes the historical origins of the concept and examines how well these conceptions fit with the modern usage of the aggression catharsis hypothesis. It is argued that there are four primary flaws with the catharsis hypothesis. Fi… Show more

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Cited by 32 publications
(29 citation statements)
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“…In 2000, six major public health organizations (i.e., the American Academy of Pediatrics, American Academy of Child & Adolescent Psychiatry, American Psychological Association, American Medical Association, American Academy of Family Physicians, and American Psychiatric Association) stated that children exposed to violent programming at a young age (8–17 years old; see Gentile, Li, Khoo, Prot, & Anderson, ) have a higher tendency for violent and aggressive behavior later in life than children who are not so exposed (see Gentile, ; p. 417). Nonetheless, despite this general consensus within the public health and scientific communities, there is still a common belief that playing violent video games allows people to vent their aggressive impulses through a cathartic effect, hence reducing aggressive inclinations after playing (Gentile, ).…”
Section: Introductionmentioning
confidence: 99%
“…In 2000, six major public health organizations (i.e., the American Academy of Pediatrics, American Academy of Child & Adolescent Psychiatry, American Psychological Association, American Medical Association, American Academy of Family Physicians, and American Psychiatric Association) stated that children exposed to violent programming at a young age (8–17 years old; see Gentile, Li, Khoo, Prot, & Anderson, ) have a higher tendency for violent and aggressive behavior later in life than children who are not so exposed (see Gentile, ; p. 417). Nonetheless, despite this general consensus within the public health and scientific communities, there is still a common belief that playing violent video games allows people to vent their aggressive impulses through a cathartic effect, hence reducing aggressive inclinations after playing (Gentile, ).…”
Section: Introductionmentioning
confidence: 99%
“…According to the aggression catharsis hypothesis [25]- [27], aggressive actions allow people to vent their aggressive inclinations, who will thus behave less aggressively. The aggression catharsis hypothesis has a long history.…”
Section: Venting Aggression Through Exposure To Gaming Activitymentioning
confidence: 99%
“…The first viewpoint sees games as an emotional outlet through which people can express themselves and gain some sense of catharsis [19]- [21], [23]. This notion is based on the catharsis theory [25]- [27]. Aggression catharsis alleges that watching another person's aggressive behavior drains the viewer of aggressive feelings.…”
Section: Introductionmentioning
confidence: 99%
“…psychoanalysis, Freud & Brill, 1995;Scheff, 2001). The idea that venting (or expressing) anger is effective in reducing aggressive behavior has been widely supported by educators (Bennett, 1991) and the common public opinion (Gentile, 2013;Leslie, 2008), without any empirical support (Gentile, 2013).…”
mentioning
confidence: 99%