“…There is a great deal of interest in training sporting skills using virtual environments (VEs), for example handball [1], [2], tennis [3], [4], [5], golf [6], [7], [8], baseball [9], [10], [11], cycling [12] and swimming [13]; and discussion concerning the validity of VEs as a training tool for a wide array of different activities [14], [15], [16]. The discussions focus on the possibility of detrimentally affecting the user by teaching a new skill incorrectly or spoiling a skill the user already possesses by providing a training platform that lacks vital cues or provides superficial cues that are not present in the real world.…”