2018
DOI: 10.16995/olh.210
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Casual Empire: Video Games as Neocolonial Praxis

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Cited by 37 publications
(15 citation statements)
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“…The kidnapping of the Nigerian prime minister is an illustrative example of mirroring the established narrative in the media: Africa is a dangerous and perilous place (Adegbola et al, 2018;Omobowale, 2015). Thus it can be argued that game developers were inspired (whether knowingly or unknowingly) by the colonial rhetoric about Africa, and used that colonial lens or rhetoric to write the game storylines (Harrer, 2018). Players of Call of Duty: Advanced Warfare are likely to store in their minds stereotypes about Africa and Africans, which may also affect their worldviews and perception of Africans (Harrer& Pichlmair, 2015).…”
Section: Discussionmentioning
confidence: 99%
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“…The kidnapping of the Nigerian prime minister is an illustrative example of mirroring the established narrative in the media: Africa is a dangerous and perilous place (Adegbola et al, 2018;Omobowale, 2015). Thus it can be argued that game developers were inspired (whether knowingly or unknowingly) by the colonial rhetoric about Africa, and used that colonial lens or rhetoric to write the game storylines (Harrer, 2018). Players of Call of Duty: Advanced Warfare are likely to store in their minds stereotypes about Africa and Africans, which may also affect their worldviews and perception of Africans (Harrer& Pichlmair, 2015).…”
Section: Discussionmentioning
confidence: 99%
“…Hence, video games with African settings or characters perpetuate an ideology because developers often draw on "longstanding cultural grammar when assigning racial representation of the hero and the other to the affordances of play (Harrer, 2018, p. 4). The limited presence of non-White characters in video games has pushed some researchers to argue that video games are becoming another platform where stereotypes are reinforced, and where the impact of underrepresentation or stereotypical representation of non-White characters on players is not to be ignored (Harrer, 2018;Passmore et al, 2017). This research suggests that Africans depiction in video games still remains scant.…”
Section: Race Representation In Video Gamesmentioning
confidence: 98%
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“…My presentation will revisit Games of Empire and complement the concepts of "desiring machine" and "ideology" with narratives from my three-year-long ethnographic work in a medium-sized video game studio in the U.S. Midwest. Drawing on postcolonial approaches to gaming (Harrer, 2018;Mukherjee and Hammar, 2018), and cultural studies (Slack & Wise, 2015), I argue that Games of Empire's Deleuzio-Guattarian framework fails to illuminate how racialized and gendered histories inform game developers' practices of creating racialized and gendered fantasies.…”
Section: White Masculinity Creative Desires and Production Ideologymentioning
confidence: 99%