2010 International Conference on Field-Programmable Technology 2010
DOI: 10.1109/fpt.2010.5681471
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CarlOthello : An FPGA-Based Monte Carlo Othello player

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“…Hence we did not spend time optimizing the hardware resources. In this competition, the design presented by T. Mabuchi et al was awarded with the second prize [10], and the design presented by M. Smerdis et al [11] with third prize.…”
Section: Related Workmentioning
confidence: 99%
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“…Hence we did not spend time optimizing the hardware resources. In this competition, the design presented by T. Mabuchi et al was awarded with the second prize [10], and the design presented by M. Smerdis et al [11] with third prize.…”
Section: Related Workmentioning
confidence: 99%
“…The design presented in [10] proposed to use the FPGA to implement a multiprocessor system with six specific processors specifically designed to carry out the operations needed in this game. The design described in [11] follows a Monte-Carlo method that generates several random games for each possible move and selects the move that provides better score (more random games won). These two designs follow completely different paradigms than our hardware design.…”
Section: Related Workmentioning
confidence: 99%
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