2021
DOI: 10.1155/2021/8822676
|View full text |Cite
|
Sign up to set email alerts
|

Caregiver’s Opinions on the Design of the Screens of a Future Gamified Mobile Application for Self-Management of Type 1 Diabetes in Children in Saudi Arabia

Abstract: The objective of this study was to design the screens of a future gamified mobile application for self-management of type 1 diabetes in children based on the opinion of caregivers at the King Fahad Hospital Diabetes Center, Saudi Arabia. To achieve this objective, a questionnaire was designed and distributed among 100 caregivers through face-to-face communication and social media using a Google Forms link. 65% of the participants met the inclusion criteria. The main result of this study was the design of 13 sc… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 17 publications
0
2
0
Order By: Relevance
“…Zarit et al (1980) defined burden as ‘the extent to which caregivers perceived their emotional, physical, social and financial status as a result of providing care for their relative’ (p. 261). While caregiver's burden has been studied extensively among caregivers of the elderly population, a few studies have examined the extent of burden experienced by family caregivers of children with chronic illness and reported diverse types of burden (Alsalman et al, 2021; Garrett et al, 2021; Keklik et al, 2020). Caregivers are faced with various challenges, such as a general strain of providing care, disappointment, emotional involvement and routine isolation (Piran et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Zarit et al (1980) defined burden as ‘the extent to which caregivers perceived their emotional, physical, social and financial status as a result of providing care for their relative’ (p. 261). While caregiver's burden has been studied extensively among caregivers of the elderly population, a few studies have examined the extent of burden experienced by family caregivers of children with chronic illness and reported diverse types of burden (Alsalman et al, 2021; Garrett et al, 2021; Keklik et al, 2020). Caregivers are faced with various challenges, such as a general strain of providing care, disappointment, emotional involvement and routine isolation (Piran et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Leaderboards mostly used to keep users motivated for completing the learning in a fun way [19]. Points, levels and leaderboards are also known as rewards [20]. The child's motivation to continue learning will also be triggered by the provision of rewards.…”
Section: Results Study a Element Of Gamification On Children Learningmentioning
confidence: 99%