2007
DOI: 10.1111/j.1469-8986.2007.00622.x
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Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor?

Abstract: We analyzed heart rate (HR), systolic and diastolic blood pressure (SBP, DBP), oxygen consumption, and carbon dioxide production in 17 male adolescents during a racing simulation video game (VG) and compared to resting state (RS) and exercise testing (ET) measures. We were able to demonstrate a significant (p<.005) increase from RS to VG concerning HR (+13.1 bpm), SBP (+20.8 mmHg), and DBP (+12.1 mmHg) with SBP and DBP elevations exceeding 2 SD in all children and 14/17 children, respectively. The energy consu… Show more

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Cited by 21 publications
(21 citation statements)
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References 23 publications
(22 reference statements)
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“…On the other hand, several experimental studies in laboratories found that video games have a negative short-term impact on cardiometabolic factors such as heart rate variability and blood pressure in children and adolescents after playing. 4,5,8 Interestingly, our results show that only console games are related to cardiometabolic biomarkers, even adolescents spent less time in console games than in computer games in our sample. Although possible explanations for the device-specific association observed cannot be tested in the current study, the different type of games played in computer and console devices might be important.…”
Section: Discussionmentioning
confidence: 51%
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“…On the other hand, several experimental studies in laboratories found that video games have a negative short-term impact on cardiometabolic factors such as heart rate variability and blood pressure in children and adolescents after playing. 4,5,8 Interestingly, our results show that only console games are related to cardiometabolic biomarkers, even adolescents spent less time in console games than in computer games in our sample. Although possible explanations for the device-specific association observed cannot be tested in the current study, the different type of games played in computer and console devices might be important.…”
Section: Discussionmentioning
confidence: 51%
“…Although possible explanations for the device-specific association observed cannot be tested in the current study, the different type of games played in computer and console devices might be important. [4][5][6]8 Nowadays video games are not considered totally dangerous for health. For example, some specific video games have been developed for health promotion in schools and home settings.…”
Section: Discussionmentioning
confidence: 99%
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“…We could argue that previous findings were potentially due to the initial excitement and that children, during the playing time, could physiologically adapt to multiple stimuli. Only in one analyzed study did subjects play four different games of 15 min each in a randomly determined order, dividing the 15-min game periods into five 3-min trials 13 . Their baseline values of heart rate, systolic and diastolic blood pressure during each period did not differ, but the changes during the diverse game periods were significantly different.…”
Section: B Discussionmentioning
confidence: 99%
“…Among 88 healthy youngsters aged 7–13 years, born to at least one parent with primary hypertension, elevated systolic blood pressure responses to an acute stress from five minutes of video game playing was predictive of higher systolic blood pressure by ABPM 2.5 years later 129. A recent report in healthy German boys aged 12–14 years, using more updated video games with complicated controllers, demonstrated systolic and diastolic blood pressures rise exceeding two standard deviations in 14 of 17 subjects during 12 minutes of playing 130. Further, this study also found similar systolic and higher diastolic blood pressures, despite less energy consumption during video game playing compared with riding a bicycle ergometer 130.…”
Section: Video/computer Games and Blood Pressurementioning
confidence: 92%