“…• A virtual learning environment (Dillenbourg, Schneider, & Synteta, 2002) or, intelligent learning environment (Brusilovsky, 1994;Brusilovsky, 2001) with adaptive capabilities, such as presented in Torres, Doredo, Ramirez, Valdes, and Lugo (2009), where personalisation of learning resources is the main concern. The learning environment ought to be based upon pervasive computing (Hansmann, Merk, Nicklous, & Stober, 2003) where workbenches, which are currently being developed (Ramirez, Concha, & Valdes, 2010), and regular accessories: earrings, wristbands, caps, among others, are used as non-intrusive sensors to provide feedback on the users physical and emotional condition used to personalise the environment. • A definition of processes, including rules and algorithms, which allow a rich and flexible interaction between the elements of the computational representation of concepts and skill, and the virtual learning environment.…”