Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games 2009
DOI: 10.1145/1581073.1581087
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Cardboard semiotics

Abstract: In this paper, we propose the technique of cardboard semiotics. We explain the importance of symbolic analysis as a tool for building narrative prototypes in videogames. Borrowing from the participatory design work in the early 1990s, we suggest a means for adapting and extending this work based on the implicit participation of gamers' immediate-level stories (i.e., the gameplay with narrative implications). Our paper first introduces the concept of semiotics and explains how cardboard semiotics can function a… Show more

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Cited by 7 publications
(7 citation statements)
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“…Portanto, o terceiro e último estudo de caso teve como objetivo criar um processo de autoria de aventuras educacionais de RPG. Para tanto, foram utilizados como base teórica dois trabalhos, o de Sharda (2007) e o de McDaniel et al (2009). A partir deles foi proposto o framework "Beginning, Middle and End (BME)", que foi testado e aperfeiçoado em dois cenários de uso, um no contexto escolar e outro no contexto de pesquisa.…”
Section: Objetivo E Metodologia Da Pesquisaunclassified
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“…Portanto, o terceiro e último estudo de caso teve como objetivo criar um processo de autoria de aventuras educacionais de RPG. Para tanto, foram utilizados como base teórica dois trabalhos, o de Sharda (2007) e o de McDaniel et al (2009). A partir deles foi proposto o framework "Beginning, Middle and End (BME)", que foi testado e aperfeiçoado em dois cenários de uso, um no contexto escolar e outro no contexto de pesquisa.…”
Section: Objetivo E Metodologia Da Pesquisaunclassified
“…There's also a gap in literature on supporting the authorship of educational RPG narratives, also known as RPG adventures. There are classical texts on how to write good stories (Campbell, 2008;Vogler, 2007), but there's very little on integrating narrative, game and education (Sharda, 2007;McDaniel et al, 2009), and even less references specific to RPGs (Dickey, 2006). Aiming at bridging this gap, this paper proposes a structure and a framework to support those interested in creating tabletop RPG adventures that tight together narrative, gameplay and education.…”
Section: Skills Exercisedmentioning
confidence: 99%
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