Proceedings of the 29th Annual Symposium on Symposuim on Computational Geometry - SoCG '13 2013
DOI: 10.1145/2493132.2462364
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Capture bounds for visibility-based pursuit evasion

Abstract: We investigate the following problem in the visibility-based discrete-time model of pursuit evasion in the plane: how many pursuers are needed to capture an evader in a polygonal environment with obstacles under the minimalist assumption that pursuers and the evader have the same maximum speed? When the environment is a simply-connected (hole-free) polygon of n vertices, we show that Θ(n

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Cited by 3 publications
(3 citation statements)
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References 11 publications
(16 reference statements)
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“…In game theory, the homicidal chauffeur is a pursuit evasion problem which pits a slowly moving but highly maneuverable runner against the driver of a vehicle, which is faster but less maneuverable, who is attempting to run him over [7], [28]. Capture bounds for a pursuit-evasion problem that require the pursuer to physically capture the evader suggests the number or pursuers required to satisfy this capture condition exceeds that needed for the visibilitybased pursuit-evasion problem [10].…”
Section: A Differential Gamesmentioning
confidence: 99%
“…In game theory, the homicidal chauffeur is a pursuit evasion problem which pits a slowly moving but highly maneuverable runner against the driver of a vehicle, which is faster but less maneuverable, who is attempting to run him over [7], [28]. Capture bounds for a pursuit-evasion problem that require the pursuer to physically capture the evader suggests the number or pursuers required to satisfy this capture condition exceeds that needed for the visibilitybased pursuit-evasion problem [10].…”
Section: A Differential Gamesmentioning
confidence: 99%
“…The other variant is the so-called visibility based pursuer-evader games, where one or multiple pursuers wish to catch an intruder inside a polygonal environment. Here the objectives are-how many pursuers are needed to catch an intruder, and how quickly can they catch them; see [10] for some recent work and for a review of earlier work. The so-called localization problem [20] and art gallery problem [19,25] are also related.…”
Section: Related Workmentioning
confidence: 99%
“…Further work on the theme of determining complex geometric information with multiple relatively simple sensing devices can also be found in recent work on geometric pursuit-evasion games [9].…”
mentioning
confidence: 99%