Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction 2021
DOI: 10.1145/3430524.3440646
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“Can you help me move this over there?”: training children with ASD to joint action through tangible interaction and virtual agent

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Cited by 7 publications
(7 citation statements)
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“…Of the 28 analyzed publications, 22 (79%) addressed a solution from the spectrum of AR implemented on mobile devices such as smartphones owing to their processing power and integrated sensors that make them suitable tools for implementing apps without the need for additional and sophisticated equipment. In addition, the papers by Giraud et al [ 37 ], Sait et al [ 41 ], Gulati and Handa [ 51 ], and Gelsomini et al [ 55 ] presented solutions based on VR. Although the articles by Wan et al [ 42 ] and Kalantarian et al [ 45 ] did not present an AR or VR solution, the methodology addressed and the results obtained show the potential for research in this area.…”
Section: Resultsmentioning
confidence: 99%
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“…Of the 28 analyzed publications, 22 (79%) addressed a solution from the spectrum of AR implemented on mobile devices such as smartphones owing to their processing power and integrated sensors that make them suitable tools for implementing apps without the need for additional and sophisticated equipment. In addition, the papers by Giraud et al [ 37 ], Sait et al [ 41 ], Gulati and Handa [ 51 ], and Gelsomini et al [ 55 ] presented solutions based on VR. Although the articles by Wan et al [ 42 ] and Kalantarian et al [ 45 ] did not present an AR or VR solution, the methodology addressed and the results obtained show the potential for research in this area.…”
Section: Resultsmentioning
confidence: 99%
“…Giraud et al [ 37 ]: the study aimed to involve children with autism in common actions (moving furniture) by interacting with a virtual character projected on a tactile magnetized surface.…”
Section: Resultsmentioning
confidence: 99%
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“…For example, one study conducted by affective and reactive virtual agents showed that ocular strategies in social cognition for information gathering are different whether the experimental setting is interactive or not and whether healthy aging individuals listen or answer (Pavic et al, 2021) to the question asked by virtual avatars animated by a platform named "Virtual Interactive Behaviour" (Pecune et al, 2014). Another example Giraud et al (2021) present a design of a virtual interactive system in which a virtual agent plays a mediator role for the training of children with autism spectrum disorder (ASD). The proposed system is composed of a virtual character projected onto a surface on which a tangible object is magnetized: both the user and the anthropomorphic virtual character hold the object, thus simulating a joint action.…”
Section: Virtual Agents Provide Interactionmentioning
confidence: 99%
“…Visando apoiar os processos terapêuticos, foram identificadas tecnologias na literatura que usam de jogos e AVs 3D para treinamento de habilidades motoras, além da colaborac ¸ão e a comunicac ¸ão, com foco em crianc ¸as com TEA [Zhao et al 2021], [Giraud et al 2021], [Amat et al 2021]. Tarefas motoras finas na forma de jogos de computador podem proporcionar recompensas ou consequências consistentes e em tempo real para as respostas, o que pode incentivar o envolvimento e reter a atenc ¸ão das crianc ¸as [Zhao et al 2018].…”
Section: Introduc ¸ãOunclassified