2019
DOI: 10.1109/toh.2018.2889497
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Can Wearable Haptic Devices Foster the Embodiment of Virtual Limbs?

Abstract: Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is that users are capable of distinguishing their self from the external virtual world. The hypothesis we investigate is that wearable haptics play an important role in the body experience and could thereby contribute to the immersion of the user in the virtual environment. A within-subject study (n=32) comparing the embodiment of a virtual hand with different implementations of haptic feedback (force feedback, vibrot… Show more

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Cited by 34 publications
(32 citation statements)
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“…In the current study, we considered different concepts, including presence and embodiment, as well as self‐report negative and positive affect. Previous studies have shown that haptic feedback in virtual reality can increase the sense of presence and embodiment and the influence positive and negative affect . To the best of our knowledge, no recent study has explored (1) the use of a haptic vest, (2) variations of the haptic feedback stimuli, or (3) the alteration of these two concepts during human–virtual character interaction.…”
Section: Related Workmentioning
confidence: 99%
“…In the current study, we considered different concepts, including presence and embodiment, as well as self‐report negative and positive affect. Previous studies have shown that haptic feedback in virtual reality can increase the sense of presence and embodiment and the influence positive and negative affect . To the best of our knowledge, no recent study has explored (1) the use of a haptic vest, (2) variations of the haptic feedback stimuli, or (3) the alteration of these two concepts during human–virtual character interaction.…”
Section: Related Workmentioning
confidence: 99%
“…A number of studies have shown the benefits and usages of haptic devices in virtual reality, such as studies on presence (García-Valle et al, 2017;Kreimeier et al, 2019), performance (Kreimeier et al, 2019), and learning (Lemole et al, 2007). However only few studies, detailed hereafter, focus on the role of haptic in virtual embodiment (Raz et al, 2008;Choi et al, 2016;Fröhner et al, 2018;Krogmeier et al, 2019).…”
Section: Haptics and Embodiment In Ivesmentioning
confidence: 99%
“…Finally, the work by Fröhner et al (2018) provides great insight as to how haptic feedback rendered through wearables can increase embodiment. In their paper, the authors provided both force and vibrotactile feedback through timbles, with a normal force over two fingers to simulate force feedback, creating a wearable haptic glove.…”
Section: Haptics and Embodiment In Ivesmentioning
confidence: 99%
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“…Moreover, a tactile pattern that describes the interaction appropriately has been shown to improve the realism of that interaction, 46 which was especially true when users received logical tactile feedback versus illogical feedback or tactile feedback that was perceived as inaccurate 7 . The user's sense of presence 55,56 and embodiment 57 has also been shown to increase when haptic feedback is provided, while it also affected the participant's emotional state (valence, arousal, and dominance) 58 . However, prior studies have not definitively determined whether and how tactile feedback affects the movement behavior and self‐reported ratings of participants during their immersion in a virtual crowd of people.…”
Section: Related Workmentioning
confidence: 99%