Proceedings of the XVIII Brazilian Symposium on Software Quality 2019
DOI: 10.1145/3364641.3364659
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Can we use the Flipped Classroom Model to teach Black-box Testing to Computer Students?

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Cited by 9 publications
(6 citation statements)
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“…Teachers could achieve that by being flexible (adapt to change) [17], supportive, help students to develop ownership of learning [18], foster an environment where students take risks and share what they do not know about, and where failure is acceptable [16]. This role was often discussed within a flipped classroom implementation [19] that could give control to students to study the teaching material at their own pace and contact the teacher to solve problems and discuss their learning. In such conditions, a teacher is monitoring a student's progress and facilitates understanding through discussions [20].…”
Section: Introductionmentioning
confidence: 99%
“…Teachers could achieve that by being flexible (adapt to change) [17], supportive, help students to develop ownership of learning [18], foster an environment where students take risks and share what they do not know about, and where failure is acceptable [16]. This role was often discussed within a flipped classroom implementation [19] that could give control to students to study the teaching material at their own pace and contact the teacher to solve problems and discuss their learning. In such conditions, a teacher is monitoring a student's progress and facilitates understanding through discussions [20].…”
Section: Introductionmentioning
confidence: 99%
“…This facilitative role was often discussed within a flipped classroom implementation [47] that could give control to students to study the teaching material at their own pace and contact the educator to solve problems and discuss their learning. In such conditions, the educator was monitoring student progress and facilitating understanding through discussions [61]. A educator as facilitator was also seen as the person strengthening communication, ethics, leadership, security and software skills [44].…”
Section: Resultsmentioning
confidence: 99%
“…We then calculated a ∆ value, which represents the increment of knowledge observed after a learning session. Notice that a similar approach was adopted in prior research (Lyra et al, 2016;Paschoal et al, 2019) as a way to measure how much a student learned after a class. ∆ is calculated with the following formula, where X and Y are the numbers of correct answers in the post-test and pre-test, respectively, and i is a given student.…”
Section: Results and Analysismentioning
confidence: 99%
“…It is often hard to impart testing concepts and skills to students while keeping them engaged due to the inherent complexity of software testing. Recently, to cope with the challenges of teaching Software Engineering (SE) related concepts and skills, the SE education community has turned to novel pedagogical strategies such as flipped classroom (Paschoal et al, 2017(Paschoal et al, , 2019 and, more substantially, serious games and gamification (Clegg et al, 2017;Rojas and Fraser, 2016a;Anderson et al, 2015;Bell et al, 2011;Sheth et al, 2012;Yujian Fu and Clarke, 2016). Basically, gamification has to do with employing game design elements in non-game settings (Deterding et al, 2011).…”
Section: Introductionmentioning
confidence: 99%