“…After the emergence of the genre with the commercial release of Dear Esther (The Chinese Room and Briscoe, 2012), and its explosion as an aesthetic practice after the critically praised Gone Home (The Fullbright Company, 2016), First Person Exploration (FPE) games, ambience action games (Zimmermann and Huberts, 2019), wandering games (Kagen, 2022), or walking simulators (WS)-as they were originally and derogatorily labeled-have received much critical attention (e.g. Carbo-Mascarell, 2016;Grabarczyk, 2016;Navarrete-Cardero and Vargas-Iglesias, 2018), even more after the release of Death Stranding (Kojima Productions, 2019) (see also Cuadrado, 2022;Ferland-Beauchemin et al 2019;Jørgensen, 2022;Kagen, 2022;Majewski and Siuda, 2023;Montembeault and Deslongchamps-Gagnon, 2019;Zimmermann and Huberts, 2019) as Hideo Kojima's conception of the new strand game genre 1 .…”