2018
DOI: 10.1016/j.entcom.2018.07.002
|View full text |Cite
|
Sign up to set email alerts
|

Can visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour

Abstract: This paper aims to investigate the relationship between advergame design, advergame experience and consumer behaviour across cultures. For this purpose, a study was designed to compare and contrast behaviour patterns across Brazilian and British cultures. An advergame (Colheita de Café (CC)), featuring the Fairtrade mark was developed through a semiotics approach. Participants from both Brazil (N=30) and the UK (N=34) were invited to play the advergame and answer a questionnaire before and after gameplay. The … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
25
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
6
1

Relationship

0
7

Authors

Journals

citations
Cited by 18 publications
(27 citation statements)
references
References 51 publications
(75 reference statements)
1
25
0
Order By: Relevance
“…We ran several exploratory analyses to examine the potential moderating effects of variables that have been used in prior research (e.g., Gross 2010;Wanick et al 2018;Van Reijmersdal, Rozendaal, and Buijzen 2012;Yegiyan and Lang 2010). The moderators that we considered for our exploratory analyses were sex of the player, brand type (real versus fictitious), gameproduct congruity, exposure time, and advertising cue prominence.…”
Section: Exploratory Analysesmentioning
confidence: 99%
“…We ran several exploratory analyses to examine the potential moderating effects of variables that have been used in prior research (e.g., Gross 2010;Wanick et al 2018;Van Reijmersdal, Rozendaal, and Buijzen 2012;Yegiyan and Lang 2010). The moderators that we considered for our exploratory analyses were sex of the player, brand type (real versus fictitious), gameproduct congruity, exposure time, and advertising cue prominence.…”
Section: Exploratory Analysesmentioning
confidence: 99%
“…The results showed that demographic characteristics such as age, education and occupation influence brand equity. So these factors should be taken into account when designing advertising games Wanick et al (2018) Can visual familiarity influence attitudes toward brands? An exploratory study of advergame design and cross-cultural consumer behavior…”
Section: Researcher (S) Title Key Resultsmentioning
confidence: 99%
“…Game design factors were considered as one of the key success factors of advergames in the experts' standpoint (Wanick et al, 2018). This recommends advergames designers to consider features such as offering the players to choose the difficulty level, the possibility to invite family/friends, explicit rules in the game, game navigation, the possibility to play in groups, the possibility to create players' characters or symbols in the game, offering the players a variety of rewards, showing the scoring lists of players, using celebrity characters in games and comparing players' progress to create an emotional relationship between the players and the game because the purpose of these games is to make users involved and engaged.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…A more recent study (Wanick, Stallwood, Ranchhod, & Wills, 2018), has explored the influence of visual familiarity toward brands in advergames. The study showed that visual familiarity does not affect the game experience and the attitude toward the game, but it does influence consumer behavior and brand attitude.…”
Section: An Overview Of Advergames' Effectiveness Researchmentioning
confidence: 99%