2019
DOI: 10.4018/ijgcms.2019040103
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Can Video Games Be Used as a Stealth Assessment of Aggression?

Abstract: The current pilot study examined how well a reflective moral-choice video game predicted the rating scale scores of aggression types. To begin, the authors used a coding system to examine in-game proactive and reactive behaviors. This analysis resulted in a tallied score for each construct. These game-based scores were then included in regression models, examining how well within-game behaviors predict scores on a pre-existing rating scale of both proactive and reactive aggression. Findings indicated that game… Show more

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Cited by 4 publications
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“…Findings suggest that the situated understanding of context and narrative is critical when designing a research study that examines game-based outcomes. Situations and storylines often provide clues and distractors that can influence outcomes (McCreery et al, 2019). For researchers, this means it would be prudent to understand how those situations and storylines may shape study findings prior to conducting game-based research.…”
Section: Discussionmentioning
confidence: 99%
“…Findings suggest that the situated understanding of context and narrative is critical when designing a research study that examines game-based outcomes. Situations and storylines often provide clues and distractors that can influence outcomes (McCreery et al, 2019). For researchers, this means it would be prudent to understand how those situations and storylines may shape study findings prior to conducting game-based research.…”
Section: Discussionmentioning
confidence: 99%