2021
DOI: 10.1371/journal.pone.0250273
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Can’t simply roll it out: Evaluating a real-world virtual reality intervention to reduce driving under the influence

Abstract: Driving under the influence (DUI) increases the risk of crashes. Emerging technologies, such as virtual reality (VR), represent potentially powerful and attractive tools for the prevention of risky behaviours, such as DUI. Therefore, they are embraced in prevention efforts with VR interventions primed to grow in popularity in near future. However, little is known about the actual effectiveness of such DUI-targeting VR interventions. To help fill the knowledge gap, this study explored the effects of one VR inte… Show more

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Cited by 6 publications
(11 citation statements)
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“…Table 1 shows the target audience for the interventions evaluated. Our results shows that youths are the most targeted users, where ten papers [13,15,16,23,24,26,27,36,47,49] targeted this group. The increased focus on youth could be attributed to the importance of this age group in all communities.…”
Section: Study Participants and Target Audiencementioning
confidence: 71%
See 1 more Smart Citation
“…Table 1 shows the target audience for the interventions evaluated. Our results shows that youths are the most targeted users, where ten papers [13,15,16,23,24,26,27,36,47,49] targeted this group. The increased focus on youth could be attributed to the importance of this age group in all communities.…”
Section: Study Participants and Target Audiencementioning
confidence: 71%
“…According to Keijsers et al [22], follow-up measurements are a great asset to intervention studies as initial efects might fade over time. Only 2 papers [49,50] used follow-up measurement in their study.…”
Section: Evaluation Methods Adoptedmentioning
confidence: 99%
“…Gameful designs or gamification may boost motivation and commitment to using such technologies (Diewald, Möller, Roalter, Stockinger, & Kranz, 2013;Steinberger, Schroeter, Foth, & Johnson, 2017). Several integrated tools (feedback, challenges, social approval, and rewards) have the potential to trigger a desired positive impact (Diewald et al, 2013;Vankov, Schroeter, & Twisk, 2021a). However, evidence shows that the positive effects of using such technologies are not guaranteed (Oviedo-Trespalacios, Haque, King, & Washington, 2016;Vankov et al, 2021a;Vankov, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…Several integrated tools (feedback, challenges, social approval, and rewards) have the potential to trigger a desired positive impact (Diewald et al, 2013;Vankov, Schroeter, & Twisk, 2021a). However, evidence shows that the positive effects of using such technologies are not guaranteed (Oviedo-Trespalacios, Haque, King, & Washington, 2016;Vankov et al, 2021a;Vankov, 2020). Understanding the impact of technologies in interventions can be further complicated by high drop-out rates, lack of information on participants' previous familiarity with the technology, or lack of comparison data (Vankov, 2020).…”
Section: Introductionmentioning
confidence: 99%
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