Game theory, a significant field in mathematics and economics, originated in 1944 through the work of John von Neumann and Oskar Morgenstern (Myerson 1999). It was further developed by John Nash in 1950 with the Nash equilibrium concept. The essence of game theory is the systematic study of strategic interactions among various entities, aiming to deepen our understanding of the world, similar to other theories.In game theory, individuals are expected to behave in certain ways, with specific goals and strategies to achieve these goals, allowing for prediction in given situations. It focuses on interactions within a group where each individual's actions affect the collective outcome. The theory involves scenarios where entities (players) interact in different contexts, influencing each player's strategy and outcomes. It distinguishes between cooperative games, where players can communicate and collaborate, and non-cooperative games, where such collaboration is absent.Key components of a game include a finite number of players, a set of rules, a finite set of moves or choices, and a numerical payoff. Players can be humans, groups, or impersonal entities like computer programs. Each game concludes with a set number of moves, leading to a final outcome and associated rewards for participants. The theory entails analysing players' actions and their effects on others' rewards. Strategies can be pure (unaffected by opponents' strategies) or mixed (including probabilities regarding pure strategies). In two-person zero-sum games, one player's gain is equal to the other's loss, while non-zero-sum games do not have such constraints. Players' strategies can vary based on their profiles, including personality, beliefs, circumstances, and available rewards.