2022
DOI: 10.3991/ijim.v16i18.32897
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Camt-Run: Gamified Fun Run Events for Promoting Physical Activity

Abstract: This work proposes designing and implementing a method for the gamification application of Fun Run events in order to promote physical activity. The application transforms the standard Fun Run which is normally included as a side event called “The gaming Fun Run” to marathon events designed for people who are interested in either gamified applications or their health allowing them to playand run at the same time. The application was used during the event called “The Run Fest“ to celebrate the 15th anniversary … Show more

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Cited by 2 publications
(2 citation statements)
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“…E-learning offers potential benefits beyond conventional teaching approaches, such as interactivity, practice tasks, repetition, and valuable feedback [14] [44] [46]. Its flexibility, accessibility, and user-friendly nature provide nurses with numerous opportunities to enhance their skills and expertise [15].…”
Section: E-learning In Medical Educationmentioning
confidence: 99%
“…E-learning offers potential benefits beyond conventional teaching approaches, such as interactivity, practice tasks, repetition, and valuable feedback [14] [44] [46]. Its flexibility, accessibility, and user-friendly nature provide nurses with numerous opportunities to enhance their skills and expertise [15].…”
Section: E-learning In Medical Educationmentioning
confidence: 99%
“…More specifically, gamification is applied as a motivation technique that uses enjoyment to get people to follow along to the desired objectives. It is also used to improve user experiences, to build relationships among players, and to generate good interactions through the included activities using different strategies, e.g., rewarding successful players with points, achievement badges, or levels of competency [27]- [29].…”
Section: Exploitation Of Digital Technology For Small-town Tourismmentioning
confidence: 99%