2018
DOI: 10.5121/ijma.2018.10307
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Campus Virtual Tour Design to Enhance Visitor Experience and Interaction in a Natural Environment

Abstract: The natural forest and natural laboratory of the UKM campus are a part of nature that could be made into attractions for tourists and visitors, as they are abundant with natural resources, including scenic views, topography, as well as water features, plants, and heritage. The university has undertaken various efforts to share this information through portals and web pages. However, the method of information deliverydisplay and delivery of static text and graphics is not that effective. As a consequence, users… Show more

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Cited by 8 publications
(5 citation statements)
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“…This responsibility involves selecting a reliable hosting service and allocating adequate server resources. Moreover, the distribution phase can facilitate the promotion of virtual tours through various channels, such as social media, micro-content, university websites, and online advertising [35], [36]. These promotional efforts promote awareness and increase user engagement, ultimately expanding the reach and usage of virtual tour applications.…”
Section: Fig 15 Vict Applicationmentioning
confidence: 99%
“…This responsibility involves selecting a reliable hosting service and allocating adequate server resources. Moreover, the distribution phase can facilitate the promotion of virtual tours through various channels, such as social media, micro-content, university websites, and online advertising [35], [36]. These promotional efforts promote awareness and increase user engagement, ultimately expanding the reach and usage of virtual tour applications.…”
Section: Fig 15 Vict Applicationmentioning
confidence: 99%
“…Virtual tour dirancang untuk memberikan perbaikan terhadap media informasi yang telah ada, dengan karakter panorama 360 o yang menampilkan lokasi secara berkelanjutan ke dalam sudut pandang yang tidak terbatas, sehingga menghasilkan media informasi yang interaktif dan memliki daya tarik tersendiri [1]. Pengunjung dapat menikmati dan menghargai pengalaman berada di lingkungan alam melalui penerapan non-immersive teknologi [2]. Dengan menggabungkan beberapa foto sehingga mendapatkan panorama area yang akan membawa pengunjung mengalami obyek seolah-olah benar-benar ada [3].…”
Section: Pendahuluanunclassified
“…Beban kognitif mengacu pada total memori yang digunakan, setiap desain antarmuka harus dirancang mempertimbangkan persyaratan kemampuan kognitif, dan keterbatasan pengguna. Tampilan grafis yang menyeluruh, sederhana, dan menarik serta posisi tautan menu dan tombol yang jelas akan memudahkan pengguna menggunakan aplikasi [5]. Berbeda dengan 3 penelitian sebelum, pada penelitian ini akan memanfaatkan Unreal Engine 4 untuk membuat aplikasi architectural visualization.…”
Section: Tinjauan Literaturunclassified