2021
DOI: 10.1016/j.imavis.2021.104182
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Camera pose estimation in multi-view environments: From virtual scenarios to the real world

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Cited by 12 publications
(4 citation statements)
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“…In order to overcome the limitation of obtaining real-world images with haze, 3D models of different scenarios are required in order to simulate realistic haze image datasets. It should be mentioned that the usage of 3D virtual environments to generate a dataset of synthetic images has already been considered for tackling different computer vision problems for instance object recognition (e.g., pedestrians (Fabbri et al, 2021), vehicles (Tang et al, 2019)), camera calibration (Charco et al, 2018;Charco et al, 2020;Charco et al, 2021), just to mention a few. In the current work, a similar strategy is followed to address the problem of image haze removal.…”
Section: Paired Real Images (Clear/haze)mentioning
confidence: 99%
“…In order to overcome the limitation of obtaining real-world images with haze, 3D models of different scenarios are required in order to simulate realistic haze image datasets. It should be mentioned that the usage of 3D virtual environments to generate a dataset of synthetic images has already been considered for tackling different computer vision problems for instance object recognition (e.g., pedestrians (Fabbri et al, 2021), vehicles (Tang et al, 2019)), camera calibration (Charco et al, 2018;Charco et al, 2020;Charco et al, 2021), just to mention a few. In the current work, a similar strategy is followed to address the problem of image haze removal.…”
Section: Paired Real Images (Clear/haze)mentioning
confidence: 99%
“…With the rapid advancement in computer technology in recent years, virtual reality (VR) technology has gradually matured and is widely applied in the development of simulation systems [26][27][28].Existing research indicates that virtual simulation plays a crucial role in the fields of engineering simulation and visualization, and is widely applied in the visualization simulations of various scenarios such as construction, fire, and earthquakes [29][30][31][32][33]. And Wang et al introduces a lightweight, efficient, and interactive visualization tool for large-scale geotechnical simulations, utilizing Unity3D to overcome challenges in data processing and rendering, thereby enhancing the intuitive understanding and accessibility of complex simulation data [34].…”
Section: Introductionmentioning
confidence: 99%
“…The method from Dokthurian et al [16] takes a sequence of images from two directions using a calibrated camera, and then computes a height estimation based on position information for the ground plane, top of the head and bottom of the feet. In contrast to the above methods, which use a calibrated camera, the method from Charco et al [17] uses uncalibrated images taken from two directions, estimates the external camera parameters using a deep-learning model, and then estimates height based on the estimated camera parameters. Jun et al [18] use multiple uncalibrated cameras, estimate the camera parameters by extracting lines in the background to estimate the vanishing point, and then use them to estimate height.…”
Section: Introductionmentioning
confidence: 99%
“…In contrast to the above methods, which use a calibrated camera, the method from Charco et al . [17] uses uncalibrated images taken from two directions, estimates the external camera parameters using a deep‐learning model, and then estimates height based on the estimated camera parameters. Jun et al .…”
Section: Introductionmentioning
confidence: 99%