ACM SIGGRAPH ASIA 2009 Courses 2009
DOI: 10.1145/1665817.1665820
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Camera control in computer graphics

Abstract: Camera control is essential in both virtual and real-world environments. The quality of the camera's placement and motion may spell the difference between usability and confusion. Our work focuses on an instance of camera control called target following, and offers an algorithm for following multiple targets with unpredictable tra-jectories, among known obstacles. To the best of our knowledge, this work is the first attempting to address this important problem. 1 Our Method and Results In multi-targets followi… Show more

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Cited by 67 publications
(58 citation statements)
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References 68 publications
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“…3 Related Work Camera control in virtual cinematography is typically on through-the-lens control [4,5,10,18] but disregards real-world limitations such as robot physics constraints and noisy motion predictions. When dealing with arbitrary real-life environments, voxel occupancy maps and truncated signed distance field (TSDF) [23] are common representations, and can supply distance and gradient of a point to nearest object surface.…”
Section: Problem Formulationmentioning
confidence: 99%
“…3 Related Work Camera control in virtual cinematography is typically on through-the-lens control [4,5,10,18] but disregards real-world limitations such as robot physics constraints and noisy motion predictions. When dealing with arbitrary real-life environments, voxel occupancy maps and truncated signed distance field (TSDF) [23] are common representations, and can supply distance and gradient of a point to nearest object surface.…”
Section: Problem Formulationmentioning
confidence: 99%
“…III. RELATED WORK a) Virtual cinematography: Camera control in virtual cinematography has been extensively examined by the computer graphics community, as reviewed by [9]. These methods tend to reason about the utility of a viewpoint in isolation, following artistic principles and composition rules [10], [11] and employ either optimization-based approaches to find good viewpoints, or reactive approaches to track the virtual actor.…”
Section: )mentioning
confidence: 99%
“…Camera Control in Virtual Environments: Camera placement [Lino and Christie 2012], path planning [Li and Cheng 2008;Yeh et al 2011] and automated cinematography [Lino et al 2011] have been studied extensively in virtual environments (VE), for a survey see [Christie et al 2008]. These works share our goal of assisting users in the creation of camera motion (e.g., [Drucker and Zeltzer 1994;Lino and Christie 2015]).…”
Section: Related Workmentioning
confidence: 99%