ACM International Conference on Interactive Media Experiences 2022
DOI: 10.1145/3505284.3529959
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CalmResponses: Displaying Collective Audience Reactions in Remote Communication

Abstract: Figure 1: The overview of the proposed system. The system obtains eye gaze and nod reactions of audiences with webcams (left) and collectively presents them to speakers in real time (right) during remote communication.

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Cited by 4 publications
(1 citation statement)
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“…Osugi et al found that the nodding of a Computer Graphics (CG) character that imitated a human woman increased the familiarity and likability of the CG character for the viewers of the CG character [12]. Maeda et al attempted to improve the speaker's ease of speaking by remotely tracking the audience's gaze and nodding in real time and projecting it on the screen to visualize the audience's reactions and interests [13]. Fujii et al found that in an on-demand VR lecture using Head-Mounted Displays, students felt an atmosphere of involvement and positivity among them after viewing avatars of students performing nodding motions in the VR space [14].…”
Section: Research On Effects Of Noddingmentioning
confidence: 99%
“…Osugi et al found that the nodding of a Computer Graphics (CG) character that imitated a human woman increased the familiarity and likability of the CG character for the viewers of the CG character [12]. Maeda et al attempted to improve the speaker's ease of speaking by remotely tracking the audience's gaze and nodding in real time and projecting it on the screen to visualize the audience's reactions and interests [13]. Fujii et al found that in an on-demand VR lecture using Head-Mounted Displays, students felt an atmosphere of involvement and positivity among them after viewing avatars of students performing nodding motions in the VR space [14].…”
Section: Research On Effects Of Noddingmentioning
confidence: 99%