2023
DOI: 10.37467/revhuman.v21.5067
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Call for Papers: The Game, a Gamified Tool for Teaching Scientific Writing in Engineering Students

Abstract: This paper presents the evaluation of the alpha version of a gamified tool called Call for Papers: The Game (CfP:TG), specially designed for teaching scientific writing in the training of future engineers. A non-probabilistic convenience sampling was carried out with the participation of engineering students from a Peruvian public university. The short version of the user experience questionnaire (UEQ) was applied, and usability was qualitatively evaluated. The main results indicate that the Pragmatic Quality … Show more

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“…From the main results it can be concluded that the notion that engineering students have about scientific writing is linked to the processes of research and publication of results; likewise, the essay turns out to be the most used textual genre and the most frequent difficulty when writing has to do with the search and verification of information. Likewise, in this study it was found that the use of gamification is not the most common among engineering students, which is consistent with other similar studies [19].…”
Section: Discussionsupporting
confidence: 93%
“…From the main results it can be concluded that the notion that engineering students have about scientific writing is linked to the processes of research and publication of results; likewise, the essay turns out to be the most used textual genre and the most frequent difficulty when writing has to do with the search and verification of information. Likewise, in this study it was found that the use of gamification is not the most common among engineering students, which is consistent with other similar studies [19].…”
Section: Discussionsupporting
confidence: 93%