1995
DOI: 10.1109/2945.466720
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Calibration requirements and procedures for a monitor-based augmented reality system

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Cited by 120 publications
(99 citation statements)
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“…Typical approaches rely on 3D position tracking devices [31] and precise calibration [27] to ensure that the entire sequence of transformations between the internal reference frames of the virtual and physical objects, the camera tracking device, and the user's display is known exactly (Figure 1). In practice, camera calibration and position tracking are prone to errors which accumulate in the augmented display.…”
Section: Rendering Virtual Objectsmentioning
confidence: 99%
“…Typical approaches rely on 3D position tracking devices [31] and precise calibration [27] to ensure that the entire sequence of transformations between the internal reference frames of the virtual and physical objects, the camera tracking device, and the user's display is known exactly (Figure 1). In practice, camera calibration and position tracking are prone to errors which accumulate in the augmented display.…”
Section: Rendering Virtual Objectsmentioning
confidence: 99%
“…This bootstraps the second step consisting of a constraint search for additional image features (corners); thus improving the calibration. We are using the camera calibration algorithm described in [26] and implemented in [27].…”
Section: Automated Camera Calibrationmentioning
confidence: 99%
“…However, this configuration is highly specialized. Tuceyran proposed a calibration method for getting the unknown rigid transforms in the GRASP system [11]. While the method was presented as being applicable to any AR system, it uses a video see-through setup and a tracked pointer as part of the calibration procedure, however this is not the configuration of every AR systems.…”
Section: Tracker Alignment Errorsmentioning
confidence: 99%