1994
DOI: 10.7210/jrsj.12.911
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Calibration Method of Visual Parameters for See-Through Head-Mounted Display.

Abstract: It is expected that See Through Head-Mounted Display (STHMD) , which superimposes the virtual environment generated by computer graphics (CG) on the real world, can vividly execute various simulations and designs by using both of the real and virtual environment around us. In STHMDs, information given as a virtual environment has to exactly match with the real environment, because both environments are visible. This is one of the problems to be solved for practical use. Particularly for matching of locations a… Show more

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“…It is not practical to capture images as seen by the eye, therefore, the correspondences between points in the real world, points in the HMD display, and locations on the retina cannot be directly measured. Since it is unable to capture the images as seen by eyes, OST-HMDs, are difficult to calibrate [19] In 1994, Oishi and Tachi [20] proposed a shooting-gallery method, in which the head of the user was fixed on a chin rest and the user aimed at targets that were shown at varying distances. Azuma [17] used a bore-sight method in which a crosshair pattern must be aligned with the physical line of sight.…”
Section: Introductionmentioning
confidence: 99%
“…It is not practical to capture images as seen by the eye, therefore, the correspondences between points in the real world, points in the HMD display, and locations on the retina cannot be directly measured. Since it is unable to capture the images as seen by eyes, OST-HMDs, are difficult to calibrate [19] In 1994, Oishi and Tachi [20] proposed a shooting-gallery method, in which the head of the user was fixed on a chin rest and the user aimed at targets that were shown at varying distances. Azuma [17] used a bore-sight method in which a crosshair pattern must be aligned with the physical line of sight.…”
Section: Introductionmentioning
confidence: 99%