2021
DOI: 10.1177/1354856521991956
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Building participatory counternarratives: Pedagogical interventions through digital placemaking

Abstract: Places are filled with stories, with histories that shape how people understand the nature of a place. Places are unique sets of trajectories – each with a story – coming into contact. However, just as much as places are defined by their histories, they are also shaped by the histories that are forgotten, or far too often, actively suppressed through dominant narratives. After all, dominant media of spatial, public memory – for example, plaques and public monuments – often reproduce dominant narratives of a pl… Show more

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Cited by 17 publications
(12 citation statements)
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References 28 publications
(20 reference statements)
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“…Location-based technology is found as an essential element of hybrid realities, which is also understood as a key characteristic of digital placemaking (Clarke, 2021;Keegan, 2021;MacIntyre et al 2019;Witteborn, 2021). Results of the review showed that hybrid realities include location-based technology and games (Bilandzic and Johnson, 2013;Frith and Richter, 2021;Gobbo and Benedetti, 2021;Harner et al, 2017;Hjorth and Richardson, 2017;Pavlovskaya, 2016;Qabshoqa, 2018), augmented realities (Abdel-Aziz et al, 2016;Boffi, 2021;Clowater, 2021;Her, 2021;Hjorth and Richardson, 2017;Hunter et al, 2022;, immersive digital experiences (Globa et al, 2019), virtual reality (Kuchelmeister et al, 2020;Rzeszewski and Naji, 2022;van Houwelingen-Snippe et al, 2021), and digital pop-up artefacts (Fredericks et al, 2018). All of them help create realities that combine the physical and digital world with different intensitiesvirtual reality refers to a fully immersive experience in the digital environment, in contrast to digital pop-up artefacts that combine analogue and digital media for community engagement.…”
Section: Key Characteristicsmentioning
confidence: 99%
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“…Location-based technology is found as an essential element of hybrid realities, which is also understood as a key characteristic of digital placemaking (Clarke, 2021;Keegan, 2021;MacIntyre et al 2019;Witteborn, 2021). Results of the review showed that hybrid realities include location-based technology and games (Bilandzic and Johnson, 2013;Frith and Richter, 2021;Gobbo and Benedetti, 2021;Harner et al, 2017;Hjorth and Richardson, 2017;Pavlovskaya, 2016;Qabshoqa, 2018), augmented realities (Abdel-Aziz et al, 2016;Boffi, 2021;Clowater, 2021;Her, 2021;Hjorth and Richardson, 2017;Hunter et al, 2022;, immersive digital experiences (Globa et al, 2019), virtual reality (Kuchelmeister et al, 2020;Rzeszewski and Naji, 2022;van Houwelingen-Snippe et al, 2021), and digital pop-up artefacts (Fredericks et al, 2018). All of them help create realities that combine the physical and digital world with different intensitiesvirtual reality refers to a fully immersive experience in the digital environment, in contrast to digital pop-up artefacts that combine analogue and digital media for community engagement.…”
Section: Key Characteristicsmentioning
confidence: 99%
“…I have illustrated the smart approach to placemaking, and the new DIV@TER multimedia platform currently being developed. de Souza E Silva, 2006 on hybrid spaces was frequently cited to describe the digital overlay across the actual environment (Frith and Richter, 2021;Hjorth and Richardson, 2017;Wang, 2019Wang, , 2022. Qabshoqa (2018) and Kostopoulou and Fatah gen Schieck (2021) applied the idea of overlaying realities through urban gamification and local augmentation of memories respectively, with the potential to positively redefine public spaces (Abdel-Aziz et al, 2016).…”
Section: Yes Digital Placemakingmentioning
confidence: 99%
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“…Social media engagements with A New View reflected people's experiences and meanings tied to those experiences as users were exposed to A New View online events, contests, and posts. These meanings, in turn, remain as reflections upon the specific places and spaces where those experiences occurred (Frith & Richter 2021).…”
Section: Digital Placemaking At a New View -Camdenmentioning
confidence: 99%
“…III. The Test team [43] is a questionnaire consisting of 42 items and validated on a group of students trained in managerial action. The questionnaire can be divided into two parts, the first (the one used in this study) of 22 items referring to the level of work structuring (items 1-12), and from 13 and 22, it analyses the strictly relational plan.…”
Section: Toolsmentioning
confidence: 99%