“…Location-based technology is found as an essential element of hybrid realities, which is also understood as a key characteristic of digital placemaking (Clarke, 2021;Keegan, 2021;MacIntyre et al 2019;Witteborn, 2021). Results of the review showed that hybrid realities include location-based technology and games (Bilandzic and Johnson, 2013;Frith and Richter, 2021;Gobbo and Benedetti, 2021;Harner et al, 2017;Hjorth and Richardson, 2017;Pavlovskaya, 2016;Qabshoqa, 2018), augmented realities (Abdel-Aziz et al, 2016;Boffi, 2021;Clowater, 2021;Her, 2021;Hjorth and Richardson, 2017;Hunter et al, 2022;, immersive digital experiences (Globa et al, 2019), virtual reality (Kuchelmeister et al, 2020;Rzeszewski and Naji, 2022;van Houwelingen-Snippe et al, 2021), and digital pop-up artefacts (Fredericks et al, 2018). All of them help create realities that combine the physical and digital world with different intensitiesvirtual reality refers to a fully immersive experience in the digital environment, in contrast to digital pop-up artefacts that combine analogue and digital media for community engagement.…”