2022
DOI: 10.14429/djlit.42.3.17719
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Building Immersive Library Environment to Access Virtual Reality Content A Proposed Framework Model

Abstract: Immersive environments refer to a computer-simulated 3-dimensional virtual world. Libraries worldwide have been adopting and implementing new immersive technologies to enhance users’ experience and learning. The Central Library of IIT Kharagpur offers (i) web-based augmented reality (WebAR), (ii) virtual reality (VR), and (iii) data visualisation immersive services. This research investigates the users’ perceptions on factors that influence their satisfaction with WebAR/VR services. The study surveyed 135 rand… Show more

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Cited by 5 publications
(3 citation statements)
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“…ICT is a longer version of IT that focuses more on telecommunication, wireless, and audio-visual systems (Shastri & Chudasma, 2022). New immersive technologies are being used and adopted by libraries all over the world to improve their users' experiences and learning (Roy et al, 2022). Besides, Roy et al (2022), agreed that these new technologies are already influencing every industry, including academia (libraries).…”
Section: Technology As a Dimension Of Servqualmentioning
confidence: 99%
See 1 more Smart Citation
“…ICT is a longer version of IT that focuses more on telecommunication, wireless, and audio-visual systems (Shastri & Chudasma, 2022). New immersive technologies are being used and adopted by libraries all over the world to improve their users' experiences and learning (Roy et al, 2022). Besides, Roy et al (2022), agreed that these new technologies are already influencing every industry, including academia (libraries).…”
Section: Technology As a Dimension Of Servqualmentioning
confidence: 99%
“…New immersive technologies are being used and adopted by libraries all over the world to improve their users' experiences and learning (Roy et al, 2022). Besides, Roy et al (2022), agreed that these new technologies are already influencing every industry, including academia (libraries). Technology is another independent variable that has undergone modification to accommodate the requirements of the research that has been carried out.…”
Section: Technology As a Dimension Of Servqualmentioning
confidence: 99%
“…According to Ellern and Cruz (2021), libraries must devise strategies to actively participate in shaping individuals' collective future, whether it be “real, virtual, or both”. Noteworthy VR/AR integration in academic library services includes the use of library tours and the Association of Research Libraries’ incorporation of Oculus Rift (Sample, 2020), High Tech Computer (HTC) Vive for digital scholarship (Greene and Groenendyk, 2020), myLibrARy to locate books and information within the library, Special Collection using Augmented Reality to Enhance Learning and Teaching (SCARLET) and Virtual Learning Center (VLC) (Roy et al , 2022).…”
Section: Introductionmentioning
confidence: 99%