A wargame is defined as: "A simulation, by whatever means, of a military operation involving two or more opposing forces using rules, data, and procedures designed to depict an actual or assumed real life situation" (Gortney 2016, p503). Wargaming is used for several purposes, such as teaching strategic planning, practising the tasks associated with war, and analytic purposes (Burns et al., 2015). While wargaming is predominantly a human centric analytical activity, it is an area where artificial intelligence (AI) may play a useful role because of a computer's ability to play through a wider range of possible strategies. However, creating simulated AI participants for wargame scenarios is challenging because of the complexity and uncertainty in the environments in which they exist. The recent rise of automated behaviour discovery for agents in a variety of games traditionally dominated by humans offers a possible solution. Commercial real-time strategy (RTS) games provide an abstract simulation of a world where players aim to dominate and defeat other players by acquiring, using and managing resources, often including a mix of military, political, scientific and economic factors. As there is considerable overlap between the objectives found in RTS games to those that exist in military style wargames, RTS games are ideal platforms to conduct research and development in support of our AI-enabled wargaming research objectives.