2011
DOI: 10.1007/978-3-642-21538-4_8
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Building a No Limit Texas Hold’em Poker Agent Based on Game Logs Using Supervised Learning

Abstract: Abstract. The development of competitive artificial Poker players is a challenge to Artificial Intelligence (AI) because the agent must deal with unreliable information and deception which make it essential to model the opponents to achieve good results. In this paper we propose the creation of an artificial Poker player through the analysis of past games between human players, with money involved. To accomplish this goal, we defined a classification problem that associates a given game state with the action t… Show more

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Cited by 8 publications
(4 citation statements)
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References 6 publications
(10 reference statements)
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“…A few other methods for opponent modeling were explored in addition to these three main approaches. Teofilo and Reis [2011] presented an opponent modeling method based on clustering. The method applies clustering algorithms to a poker game database to identify player types in No-Limit Texas Holdem based on their actions.…”
Section: Miscellaneous Techniquesmentioning
confidence: 99%
“…A few other methods for opponent modeling were explored in addition to these three main approaches. Teofilo and Reis [2011] presented an opponent modeling method based on clustering. The method applies clustering algorithms to a poker game database to identify player types in No-Limit Texas Holdem based on their actions.…”
Section: Miscellaneous Techniquesmentioning
confidence: 99%
“…Mesmo assim foi possível alcançar alguns sucessos como por exemplo em [4] onde um agente virtual conseguiu efetivamente acumular lucros em vários jogos. As técnicas de data mining também têm sido utilizadas de diversas formas como por exemplo para facilitar a identificação das estratégias dos oponentes [7], ou até mesmo para a construção de um agente virtual [8].…”
Section: Trabalho Relacionadounclassified
“…Other recent methodologies based on pattern matching [12] and cased based reasoning [13]. These approaches generate Poker agents based on past games played by human experts.…”
Section: One Great Breakthrough In the Domain Of Computer Poker And Other Extensive-form Games Research Was The Development Of The Countementioning
confidence: 99%
“…In [13], two information sets have a degree of similarity equal to the average similarity of the game features. In [12], instead of the average, the degree of similarity was measured through the Euclidean distance between the game features. The Monte Carlo Search Tree algorithm [14] and reinforcement learning approaches [15] are other techniques that were successfully applied to the domain of Computer Poker.…”
Section: One Great Breakthrough In the Domain Of Computer Poker And Other Extensive-form Games Research Was The Development Of The Countementioning
confidence: 99%