2023
DOI: 10.24059/olj.v27i2.3279
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Building a Digital Educational Escape Room Using an Online Design-Thinking Process

Abstract: There is increasing interest in the application of game-based learning approaches to education. Educators across a wide range of contexts are using digital games such as educational escape rooms to promote learner motivation and support skills development. Whilst the literature describes multiple game-based learning theories that can underpin such strategies, there is little practical guidance on how to integrate such conceptual elements into the design of digital educational escape rooms. This study aims to a… Show more

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Cited by 2 publications
(3 citation statements)
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“…and digital clues. In their paper, Moffett and Cassidy (2023) included the puzzle reflection template (comprised of eleven questions) that can be used for outlining puzzle characteristics (features). Also, some tools (such as Genially) provide templates for creating digital escape rooms (Grande- de-Prado et al, 2021).…”
Section: Puzzlesmentioning
confidence: 99%
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“…and digital clues. In their paper, Moffett and Cassidy (2023) included the puzzle reflection template (comprised of eleven questions) that can be used for outlining puzzle characteristics (features). Also, some tools (such as Genially) provide templates for creating digital escape rooms (Grande- de-Prado et al, 2021).…”
Section: Puzzlesmentioning
confidence: 99%
“…Figure 3 shows one puzzle co-created with ChatGPT through several iterations. In the end, it is useful to visualize the layout of the escape game and examine how well puzzles connect with each other (Moffett & Cassidy, 2023;Reuter et al, 2020).…”
Section: Puzzlesmentioning
confidence: 99%
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