Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems 2018
DOI: 10.1145/3197391.3205431
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Building a Community of Audio Game Designers - Towards an Online Audio Game Editor

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Cited by 8 publications
(3 citation statements)
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“…In an evaluation it was shown that immersion between the two groups were similar except for control that was harder for visually disabled [33]. Urbanek [34] created a web-based game development tool for audio games, which also serves as a platform for building a community of audio game designers, with the goal to also learn how audio game designers work and adapt the editor accordingly. Another tool is an augmented reality app for blind people to create music using motion control or swipe as input [35].…”
Section: Inclusive Game Design Researchmentioning
confidence: 99%
“…In an evaluation it was shown that immersion between the two groups were similar except for control that was harder for visually disabled [33]. Urbanek [34] created a web-based game development tool for audio games, which also serves as a platform for building a community of audio game designers, with the goal to also learn how audio game designers work and adapt the editor accordingly. Another tool is an augmented reality app for blind people to create music using motion control or swipe as input [35].…”
Section: Inclusive Game Design Researchmentioning
confidence: 99%
“…Although enabling end-users to create inclusive game is an incipient practice (for instance, there are solutions to support the development of memory games by blind users under supervision [14] and to form communities of audio game designers [27]), existing studies regarding game accessibility seem to be aimed at professionals developers. For instance, Universally Accessible Games (UA-Games) have techniques to support professionals designing [15,16], and implementing them [9,12].…”
Section: Game Accessibility Strategiesmentioning
confidence: 99%
“…For this purpose, AG designers should advance their understanding of the AG design process, in order to create challenging and exciting audio-interactive experiences. However, the AG designer community is rather small and has important challenges to overcome [4]. Urbanek and Güldenpfennig suggest that the use of sound constitutes a "change of modality" that fundamentally differentiates AG from video game prototyping, making it inherently difficult to draw upon knowledge and practices from the field of video game design, while the existing AG design guidelines are lacking scientific documentation [5].…”
Section: Introductionmentioning
confidence: 99%