Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play 2020
DOI: 10.1145/3383668.3419921
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Bubble Breather - A Breathing Exercise Game to Support Pneumonia Rehabilitation and Recovery

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Cited by 17 publications
(25 citation statements)
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“…Nowadays, individuals may explore and seek the assistance of professional coaches or use advanced devices that are specially designed for the purpose of breathing; however, these means often have a high cost and are time-consuming [ 5 , 7 ]. VR technology, on the other hand, is becoming one of the most accessible and low-cost solutions in the health care domain for breathing interventions [ 8 , 11 ]. Further, VR allows users to have full control over the environment they are exposed to.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Nowadays, individuals may explore and seek the assistance of professional coaches or use advanced devices that are specially designed for the purpose of breathing; however, these means often have a high cost and are time-consuming [ 5 , 7 ]. VR technology, on the other hand, is becoming one of the most accessible and low-cost solutions in the health care domain for breathing interventions [ 8 , 11 ]. Further, VR allows users to have full control over the environment they are exposed to.…”
Section: Introductionmentioning
confidence: 99%
“…In this literature review, we introduce state-of-the-art VR technologies relevant to pulmonary rehabilitation and breathing exercises by analyzing recent related articles on the subject. Owing to the lack of studies related to breathing gaming exercises, for this review, we only examined and evaluated 32 available studies from the last decade [ 5 - 8 , 10 , 24 - 50 ]. Evidence from related empirical and experimental studies that comprised several types of breathing exercises and patterns was systematically reviewed to address the following research questions:…”
Section: Introductionmentioning
confidence: 99%
“…Breathing exercises, such as diaphragmatic and labial breathing and positive expiratory pressure (PEP), which can be performed individually or in combination, are another important intervention in the treatment of COPD. Breathing exercises may be recommended for patients with dyspnoea who are unable to exercise because they offer significant benefits in managing shortness of breath (Scichilone et al, 2006; Tabor et al, 2020). Typically, a device is used when these exercises are performed using PEP.…”
Section: Introductionmentioning
confidence: 99%
“…The problem of nonadherence and lacking engagement is present in various domains, and different works hypothesize gamification as a potential solution [ 18 , 19 ]. In addition, for breathing training, various mobile [ 20 - 22 ], desktop [ 23 ], and virtual reality [ 24 , 25 ] applications that use some gameful elements have been conceptualized and developed. However, many apps are not interactive and do not include biofeedback during training, which is surprising as research indicates increased effectiveness of breathing training when biofeedback is used [ 26 - 29 ].…”
Section: Introductionmentioning
confidence: 99%
“…Nevertheless, breathing training apps exist that include biofeedback mechanisms based on heart rate variability (HRV) [ 30 ] or breathing [ 21 - 23 , 31 ]. Although HRV-based biofeedback offers feedback on the biosignal often targeted by breathing training [ 32 ], it only provides deferred feedback.…”
Section: Introductionmentioning
confidence: 99%