2010 Second International Conferences on Advances in Multimedia 2010
DOI: 10.1109/mmedia.2010.28
|View full text |Cite
|
Sign up to set email alerts
|

Browsing Sport Content through an Interactive H.264 Streaming Session

Abstract: Abstract-This paper builds on an interactive streaming architecture that supports both user feedback interpretation, and temporal juxtaposition of multiple video bitstreams in a single streaming session. As an original contribution, these functionalities can be exploited to offer improved viewing experience, when accessing football content through individual and potentially bandwidth constrained connections. Starting from a conventional broadcasted content, our system automatically splits the native content in… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
10
0

Year Published

2011
2011
2024
2024

Publication Types

Select...
4
3
1

Relationship

5
3

Authors

Journals

citations
Cited by 10 publications
(10 citation statements)
references
References 9 publications
0
10
0
Order By: Relevance
“…Instead of using (complex) semantic scene analysis tools, we segment the video based on the monitoring of production actions by analysing the view-structure [37]: We detect replays from producer-specific logos [44], extract shot-boundaries with a detector proposed in [45] to better deal with smooth transitions, and recognize the view-type by using the method in [26]. As in [36], we automatically locate hot-spots by analysing audio signals [46], whose (change of) intensity is correlated to the semantic importance of each video segment.…”
Section: B Summarization Of Broadcasted Soccer Videosmentioning
confidence: 99%
“…Instead of using (complex) semantic scene analysis tools, we segment the video based on the monitoring of production actions by analysing the view-structure [37]: We detect replays from producer-specific logos [44], extract shot-boundaries with a detector proposed in [45] to better deal with smooth transitions, and recognize the view-type by using the method in [26]. As in [36], we automatically locate hot-spots by analysing audio signals [46], whose (change of) intensity is correlated to the semantic importance of each video segment.…”
Section: B Summarization Of Broadcasted Soccer Videosmentioning
confidence: 99%
“…In contrast, event information acts at a global level, and directly impacts the (non)inclusion of segments in the summary. As done in [8], we also detect replays from producer-specific logos [10], extract shot-boundaries with a detector that has been developed in [11] to better deal with smooth transitions, recognize the view-type by using the method in [12], and automatically locate hot-spots by analyzing audio signals [13]. Detailed explanation of those methods are omitted due to page limitation.…”
Section: Meta-data Collectionmentioning
confidence: 99%
“…Locating the ball in team sports is an important complement to player detection [28] and tracking [18], both to feed sport analytics [36] and to enrich broadcasted content [13]. In the context of real-time automated production of team sports events [1,[6][7][8]11], knowing the ball position with accuracy and without delay is even more critical.…”
Section: Introductionmentioning
confidence: 99%