2022
DOI: 10.1145/3522612
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Bringing Linearly Transformed Cosines to Anisotropic GGX

Abstract: Linearly Transformed Cosines (LTCs) are a family of distributions that are used for real-time area-light shading thanks to their analytic integration properties. Modern game engines use an LTC approximation of the ubiquitous GGX model, but currently this approximation only exists for isotropic GGX and thus anisotropic GGX is not supported. While the higher dimensionality presents a challenge in itself, we show that several additional problems arise when fitting, post-processing, storing, and interpolating LTCs… Show more

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Cited by 4 publications
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