Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376228
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Bridging the Virtual and Real Worlds: A Preliminary Study of Messaging Notifications in Virtual Reality

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Cited by 23 publications
(5 citation statements)
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“…This research contributes to an area of literature that is currently under-studied, concerning diminished reality control and display, as well as to the impact of notifications on the cognitive functions of DR users. This research also builds upon research conducted by Hsieh et al (2020) regarding design recommendations for VR technology as it elaborates on what it means for a notification to be content aware. They previously referred to this as solely relating to time sensitivity and location of a notification; however, the actual message being relayed should be considered here as well.…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…This research contributes to an area of literature that is currently under-studied, concerning diminished reality control and display, as well as to the impact of notifications on the cognitive functions of DR users. This research also builds upon research conducted by Hsieh et al (2020) regarding design recommendations for VR technology as it elaborates on what it means for a notification to be content aware. They previously referred to this as solely relating to time sensitivity and location of a notification; however, the actual message being relayed should be considered here as well.…”
Section: Discussionmentioning
confidence: 99%
“…Longer messages with specific details appear to be more difficult to recall, less likely to attract and maintain user attention, as well as have low potential to illicit a response from the user. Based on the results from this study, most of the design recommendations given by Hsieh et al (2020) were maintained. Attention awareness, however, does not work for DR as in some cases it is imperative that messages be pushed to users no matter how engaged they are in a task.…”
Section: Discussionmentioning
confidence: 99%
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“…To address this issue, McGill et al [7] designed a system that integrates real-world objects and people into the virtual environment, allowing VR users to interact with them. Inspired by McGill et al's work, numerous studies have explored methods of informing VR users about the presence of bystanders through text notifications [8][9][10][11][12], audio notifications [8,9,11], haptic feedback [9], various avatar views [4,[13][14][15][16], various forms of see-through videos [7,8,14,16,17], etc. However, for bystanders or pets that approach from the side or from behind VR users, VR users cannot immediately and accurately observe their position, even when virtual avatars or see-through videos are displayed in VR [13].…”
Section: Bystander Awareness Cues In Virtual Realitymentioning
confidence: 99%