“…To address this issue, McGill et al [7] designed a system that integrates real-world objects and people into the virtual environment, allowing VR users to interact with them. Inspired by McGill et al's work, numerous studies have explored methods of informing VR users about the presence of bystanders through text notifications [8][9][10][11][12], audio notifications [8,9,11], haptic feedback [9], various avatar views [4,[13][14][15][16], various forms of see-through videos [7,8,14,16,17], etc. However, for bystanders or pets that approach from the side or from behind VR users, VR users cannot immediately and accurately observe their position, even when virtual avatars or see-through videos are displayed in VR [13].…”