2008
DOI: 10.1177/1046878107310099
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Bridging the Gap

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Cited by 13 publications
(7 citation statements)
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References 194 publications
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“…Commitment and active participation of participants (Foos et al, 2006;Gubbins et al, 2012;Nonaka et al, 2000). Gaming simulations in a learning environment used participatory tools to explicate tacit knowledge that is passively reproduced (Kriz, 2009). The reproduction and active engagement of participants, is effectively fostered by Game-Based-Learning, storytelling and participation in the creation of simulated environments (Isomursu et al, 2004;Pappa & Pannese, 2010).…”
Section: Participatory Designmentioning
confidence: 99%
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“…Commitment and active participation of participants (Foos et al, 2006;Gubbins et al, 2012;Nonaka et al, 2000). Gaming simulations in a learning environment used participatory tools to explicate tacit knowledge that is passively reproduced (Kriz, 2009). The reproduction and active engagement of participants, is effectively fostered by Game-Based-Learning, storytelling and participation in the creation of simulated environments (Isomursu et al, 2004;Pappa & Pannese, 2010).…”
Section: Participatory Designmentioning
confidence: 99%
“…A gaming simulation provided a unique means to address the contextual multi-actor complexity of the horticultural supply chain in compatibility with the individual competences (skills, attitudes and knowledge) of its actors (Kriz, 2009;Niehaus & Riedl, 2009). The gaming simulation was designed with the explicit goals of acquiring insight in what cooperatives and wholesalers know and think about trade, while having conflicting goals: e.g.…”
Section: Design Choicesmentioning
confidence: 99%
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“…In the learning environment and during the experience, the learning community reinforces both skill and knowledge (Harviainen, 2012, p. 518). Kriz (2009) summed up this belief well when he stated, "Knowing not only if but also how a simulation works in a given context of use is necessary for bridging the gap between knowledge and action (p. 29). We are grateful for the many contributions from our simulation and gaming community.…”
Section: Simulation and Gaming 48(2)mentioning
confidence: 99%
“…It is a powerful expression and a reminder for simulationists of all professions that we have an obligation to use simulation and gaming to address real needs. Ten years ago, my co-editor, Willy Kriz (2009) posited that gaming simulation offers much more when we can move from knowledge to practice. That is our great responsibility.…”
mentioning
confidence: 99%