“…There are projects that introduce spatially aware display which supports collaborative virtual environment in real space [George 1993] [Poupyrev et al 1998] [Michael et al 2003] [Schmalstieg et al 2000]. However, the platform is designed to work in a system spatial operating environment based on special settings or devices such as VICON system or external video camera, and does not support interaction in everyday settings.…”
An environment for creative collaboration is significant for enhancing human communication and expressive activities, and many researchers have explored different collaborative spatial interaction technologies. However, most of these systems require special equipment and cannot adapt to everyday environment. We introduce Second Surface, a novel multi-user Augmented reality system that fosters a real-time interaction for user-generated contents on top of the physical environment. This interaction takes place in the physical surroundings of everyday objects such as trees or houses. Our system allows users to place three dimensional drawings, texts, and photos relative to such objects and share this expression with any other person who uses the same software at the same spot. Second Surface explores a vision that integrates collaborative virtual spaces into the physical space. Our system can provide an alternate reality that generates a playful and natural interaction in an everyday setup.
“…There are projects that introduce spatially aware display which supports collaborative virtual environment in real space [George 1993] [Poupyrev et al 1998] [Michael et al 2003] [Schmalstieg et al 2000]. However, the platform is designed to work in a system spatial operating environment based on special settings or devices such as VICON system or external video camera, and does not support interaction in everyday settings.…”
An environment for creative collaboration is significant for enhancing human communication and expressive activities, and many researchers have explored different collaborative spatial interaction technologies. However, most of these systems require special equipment and cannot adapt to everyday environment. We introduce Second Surface, a novel multi-user Augmented reality system that fosters a real-time interaction for user-generated contents on top of the physical environment. This interaction takes place in the physical surroundings of everyday objects such as trees or houses. Our system allows users to place three dimensional drawings, texts, and photos relative to such objects and share this expression with any other person who uses the same software at the same spot. Second Surface explores a vision that integrates collaborative virtual spaces into the physical space. Our system can provide an alternate reality that generates a playful and natural interaction in an everyday setup.
“…The Studierstube system [28] is a framework for distributed 3D applications. It is based on a tracker abstraction [25], and a distributed version of Open Inventor [11].…”
“…For application interaction, ARWin, similar to [7], generates proximity events. Objects which contain useful metadata are called data containers and are represented by an orange arrow.…”
Section: Applications and Interactionsmentioning
confidence: 99%
“…We rely on work advancing vision-based tracking and tangible interfaces [3], migration of 2D windows into 3D environments [6], 3D data visualization [5], and 3D AR workspaces [7]. We are using concepts from Windows on the World [2], to integrate legacy 2D applications in the augmented environment, as well as the Tiles system [3], to provide a tangible interface to our augmented components.…”
Section: Introductionmentioning
confidence: 99%
“…The result is a novel generic application architecture for general purpose computing. While AR lends itself very well to multi-user collaborative work [1,7], our scenario purposefully focuses on support of the single-user case, which is how most computer users spend the majority of their time.…”
We present ARWin, a single user 3D augmented reality desktop. We explain our design considerations and system architecture and discuss a variety of applications and interaction techniques designed to take advantage of this new platform.
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