Customer Experience 2012
DOI: 10.1007/978-3-8349-4001-8_13
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Brand Lands – Inszenierung begehbarer Erlebniswelten für den Kunden

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Cited by 7 publications
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“…Yet, the amount of research is limited, and the definitions and use of terms are often contradictory. There is no empirical synthesis on these ideas and on types or categories of different brand worlds so far (Doyle et al, 2008;Kirchgeorg et al, 2012;Manlow & Nobbs, 2013) 2.3 experiential marketing, branding and brand worlds in b2b…”
Section: Brand Worlds In B2cmentioning
confidence: 99%
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“…Yet, the amount of research is limited, and the definitions and use of terms are often contradictory. There is no empirical synthesis on these ideas and on types or categories of different brand worlds so far (Doyle et al, 2008;Kirchgeorg et al, 2012;Manlow & Nobbs, 2013) 2.3 experiential marketing, branding and brand worlds in b2b…”
Section: Brand Worlds In B2cmentioning
confidence: 99%
“…Further main goals with different priorities were identified for B2C brand worlds, as depicted in Table 3.1. B2C visitors' expectations and demands have also been subject to investigation. When they visit brand worlds, they want to experience entertainment, flow, get information about the products and the brand, relax, be distracted and escape from their day-to-day live, experience community with other visitors, and feel well and appreciated by the operating company (Kirchgeorg et al, Adapted from Kirchgeorg, Springer, and Ermer (2012), Zentes, Ney, and Keßler (2014) 2012; Opaschowski, 2000;Zentes, Ney, & Keßler, 2014). These expectations and demands are summarized in Table 3.2.…”
Section: Brand Worldsmentioning
confidence: 99%
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