2018
DOI: 10.14704/nq.2018.16.6.1639
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Brain-Machine Interface Training System of Motor Imagery Based on Virtual Reality

Abstract: This paper aims to study the brain-computer interface (BCI) training system for motor imagery (MI) based on virtual reality. In this paper, the MI-BCI software was designed and implemented by using C# and MATLAB mixed programming method, besides, three types of EEG signal pre-processing algorithms, five feature extraction algorithms, and two classification recognition algorithms were integrated to provide off-line analysis, on-line analysis, and adaptive algorithm selection. The results show that by automatica… Show more

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Cited by 2 publications
(2 citation statements)
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“…According to the problems existing in the current sports training system based on virtual reality, the motion capture technology is introduced into the human motion posture simulation and analysis system [16]. e data of the files obtained by motion capture are analysed by the least square method, and the results are applied to the simulation system, which will help to solve many problems and deficiencies in the human motion posture simulation system [17,18]. For the research work of using motion capture technology to obtain data and extract human motion posture parameters, the development of this system is completed with the support of Bessel curve theory.…”
Section: Structure and Design Of Sport Trainingmentioning
confidence: 99%
See 1 more Smart Citation
“…According to the problems existing in the current sports training system based on virtual reality, the motion capture technology is introduced into the human motion posture simulation and analysis system [16]. e data of the files obtained by motion capture are analysed by the least square method, and the results are applied to the simulation system, which will help to solve many problems and deficiencies in the human motion posture simulation system [17,18]. For the research work of using motion capture technology to obtain data and extract human motion posture parameters, the development of this system is completed with the support of Bessel curve theory.…”
Section: Structure and Design Of Sport Trainingmentioning
confidence: 99%
“…In order to improve the accuracy of human motion capture data, the system integrates the data of two Kinect devices [18,19] and adopts the client-server mode, and each device is connected with the corresponding client PC. Two client computers use SDK to obtain skeleton data and send it to server-side PC through local Ethernet.…”
Section: Overall Design Of Whole Body Motion Capture Systemmentioning
confidence: 99%