2022
DOI: 10.1038/s41598-022-24899-8
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Brain computer interface to distinguish between self and other related errors in human agent collaboration

Abstract: When a human and machine collaborate on a shared task, ambiguous events might occur that could be perceived as an error by the human partner. In such events, spontaneous error-related potentials (ErrPs) are evoked in the human brain. Knowing whom the human perceived as responsible for the error would help a machine in co-adaptation and shared control paradigms to better adapt to human preferences. Therefore, we ask whether self- and agent-related errors evoke different ErrPs. Eleven subjects participated in an… Show more

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Cited by 5 publications
(5 citation statements)
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“…The current work as well as the aforementioned studies showing EEG/ERP correlates of other types of VR interface errors (Dimova-Edeleva et al, 2022;Gehrke et al, 2019Gehrke et al, , 2022Si-Mohammed et al, 2020;Yazmir & Reiner, 2022) all have in common that they are examining brain activity elicited by physically different events (i.e., immediate vs. delayed sound presentation, matched vs. mismatched timing of multisensory information, correct vs. erroneous VR response to user input). This is promising for identifying system glitches in contexts in which the VR itself cannot be as precisely controlled as in these research settings.…”
Section: Discussionmentioning
confidence: 98%
See 1 more Smart Citation
“…The current work as well as the aforementioned studies showing EEG/ERP correlates of other types of VR interface errors (Dimova-Edeleva et al, 2022;Gehrke et al, 2019Gehrke et al, , 2022Si-Mohammed et al, 2020;Yazmir & Reiner, 2022) all have in common that they are examining brain activity elicited by physically different events (i.e., immediate vs. delayed sound presentation, matched vs. mismatched timing of multisensory information, correct vs. erroneous VR response to user input). This is promising for identifying system glitches in contexts in which the VR itself cannot be as precisely controlled as in these research settings.…”
Section: Discussionmentioning
confidence: 98%
“…Other studies have pursued similar machine-learning approaches, with ERP correlates of movement error attribution to oneself or another VR agent yielding a single-trial classification accuracy of 73% (Dimova-Edeleva et al, 2022), and ERP correlates of visuospatial tracking errors reaching a singletrial classification accuracy of 85% (Si-Mohammed et al, 2020). In the study by Si-Mohammed and colleagues (2020), two other types of VR errors (erroneous feedback and visual anomalies in the background) could not reliably be detected at the level of the users' EEG.…”
Section: Discussionmentioning
confidence: 99%
“…The current work as well as the aforementioned studies showing EEG/ERP correlates of other types of VR interface errors (Gehrke et al, 2019(Gehrke et al, , 2022Si-Mohammed et al, 2020;Alsuradi et al, 2021;Dimova-Edeleva et al, 2022;Yazmir and Reiner, 2022) all have in common that they are examining brain activity elicited by physically different events (i.e., immediate vs. delayed sound presentation, matched vs. mismatched timing of multisensory information, correct vs. erroneous VR response to user input). This is promising for identifying system glitches in contexts in which the VR itself cannot be as precisely controlled as in these research settings.…”
Section: Discussionmentioning
confidence: 98%
“…Other studies have pursued machine-learning approaches similar to Gehrke et al ( 2022 ), with ERP correlates of movement error attribution to oneself or another VR agent yielding a single-trial classification accuracy of 73% (Dimova-Edeleva et al, 2022 ), and ERP correlates of visuospatial tracking errors reaching a single-trial classification accuracy of 85% (Si-Mohammed et al, 2020 ). In the study by Si-Mohammed et al ( 2020 ), two other types of VR errors (erroneous feedback and visual anomalies in the background) could not reliably be detected at the level of the users' EEG.…”
Section: Discussionmentioning
confidence: 99%
“…The experimental task comprised the interaction between a human and a robot in completing a trajectory-following task in a 7x7 grid-world environment ( Fig 1 ) which is an adaptation from our previous work [ 65 ]. To successfully complete the trajectory, human and robot were tasked with moving the robot end-effector to each grid tile within the trajectory in sequential order.…”
Section: Experimental Hri Studymentioning
confidence: 99%