2009
DOI: 10.1016/j.neulet.2008.10.099
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Brain–computer interface: Changes in performance using virtual reality techniques

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Cited by 95 publications
(62 citation statements)
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References 12 publications
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“…Summing up, the use of VR enhanced the user's BCI and application performances and provided motivation (see [40,56,38,64,61]). These findings are supported by the outcome of the questionnaires and heart rate analysis, where the users self-rated their success stronger than their failure and a stronger HR decrease could be found as well for good classification results.…”
Section: Impact Of Virtual Reality On Bcimentioning
confidence: 99%
See 1 more Smart Citation
“…Summing up, the use of VR enhanced the user's BCI and application performances and provided motivation (see [40,56,38,64,61]). These findings are supported by the outcome of the questionnaires and heart rate analysis, where the users self-rated their success stronger than their failure and a stronger HR decrease could be found as well for good classification results.…”
Section: Impact Of Virtual Reality On Bcimentioning
confidence: 99%
“…VE can indeed be a richer and more motivating feedback for BCI users than traditional feedbacks that are usually in the form of a simple 2D bar displayed on screen. Therefore a VR feedback could enhance the learnability of the system, i.e., reduce the amount of time needed to learn the BCI skill as well as increase the mental state classification performance [40,64]. VE can also be used as a safe, cost-effective and flexible training and testing ground for prototypes of BCI applications.…”
Section: Introductionmentioning
confidence: 99%
“…La mejora de técnicas de entrenamiento era uno de los objetivos del proyecto BRAINS (P07-TIC03310). Los trabajos realizados en esta línea tenían como finalidad, por un lado, proponer tareas mentales que fuesen más sencillas de discriminar (Ron-Angevin et al, 2008 y, por otro lado, hacer uso de técnicas de realidad virtual que proporcionasen mayor atractivo al feedback, incrementando la motivación del sujeto y mejorando sus prestaciones (Ron-Angevin et al, 2009a). La investigación llevada a cabo en relación al control de una silla de ruedas a través de un sistema BCI ha sido fruto del trabajo enmarcado en los proyectos BRAINS e INCADI (TEC2011-26395).…”
Section: Interfaces Cerebro-computadorunclassified
“…In the same work, two VR BCI-games are presented, one using MI to make a spaceship levitate and the other using Steady-State Visual Evoked Potentials (SSVEP) to keep an avatar balanced. The training performance of a system using classic feedback and another using VR are compared in [15]; the conclusion is that VR enhances performance. The work in [12] uses SMR to make an avatar turn right or left in a video game, whilst other movements are controlled via a keyboard.…”
Section: Bci and Virtual Realitymentioning
confidence: 99%