Evolving BCI Therapy - Engaging Brain State Dynamics 2018
DOI: 10.5772/intechopen.78695
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Brain-Computer Interface and Motor Imagery Training: The Role of Visual Feedback and Embodiment

Abstract: Controlling a brain-computer interface (BCI) is a difficult task that requires extensive training. Particularly in the case of motor imagery BCIs, users may need several training sessions before they learn how to generate desired brain activity and reach an acceptable performance. A typical training protocol for such BCIs includes execution of a motor imagery task by the user, followed by presentation of an extending bar or a moving object on a computer screen. In this chapter, we discuss the importance of a v… Show more

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Cited by 46 publications
(43 citation statements)
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“…Nijboer et al (2008) found that mastery confidence increased BCI performance, but fear of incompetence was related to decreased performance. While Hammer et al (2012) could not replicate the same effect, other studies have shown that indirect ways of enhancing motivation such as multi-user BCI games (Bonnet et al, 2013), biased feedback (Alimardani et al, 2014), embodiment of robotic or virtual bodies (Alimardani et al, 2018;Škola et al, 2019;Choi et al, 2020) and immersive technologies (Coogan and He, 2018) can improve users' performance. Task motivation and engagement could also improve performance by inducing internal competition (Perdikis et al, 2018) or through a continuous pursuit task (Edelman et al, 2019).…”
Section: Introductionmentioning
confidence: 88%
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“…Nijboer et al (2008) found that mastery confidence increased BCI performance, but fear of incompetence was related to decreased performance. While Hammer et al (2012) could not replicate the same effect, other studies have shown that indirect ways of enhancing motivation such as multi-user BCI games (Bonnet et al, 2013), biased feedback (Alimardani et al, 2014), embodiment of robotic or virtual bodies (Alimardani et al, 2018;Škola et al, 2019;Choi et al, 2020) and immersive technologies (Coogan and He, 2018) can improve users' performance. Task motivation and engagement could also improve performance by inducing internal competition (Perdikis et al, 2018) or through a continuous pursuit task (Edelman et al, 2019).…”
Section: Introductionmentioning
confidence: 88%
“…Future studies investigating the effects of motivation may not only passively measure one's motivation, but also actively induce it. Examples of enhancing motivation include better embodiment by using robotic or virtual bodies (Alimardani et al, 2018;Škola et al, 2019), multi-user BCI games (Bonnet et al, 2013;Daeglau et al, 2020), or feedback that incorporates a positive bias (Alimardani et al, 2014).…”
Section: Temporal Factorsmentioning
confidence: 99%
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“…MI essentially requires numerous sessions of training because many individuals cannot easily conceptualize MI 9 . It is a counterintuitive task involving a broad spectrum of processes ranging from visual imagery (VI) to kinesthetic imagery (KI), first- to third-person perspectives 10,11 , and non-target-oriented to target-oriented movements 12 . In disabled patients who do not produce overt motor output, it can be especially challenging to generate stable and continuous brain signal patterns 13 .…”
Section: Introductionmentioning
confidence: 99%
“…One of the key components of BCI training is the feedback given to the subject to improve the learning of an MI task and promote motivation and engagement [9]. Traditionally, most MI-based NF systems have used visual feedback due to the simplicity of its implementation and understanding by the user [10][11][12][13]. However, in some cases, visual feedback is not suitable, for example, for patients with an impaired visual system [14] or under the circumstances of the visual channel overload [15][16][17][18].…”
Section: Introductionmentioning
confidence: 99%