2015
DOI: 10.1016/j.tcs.2015.06.039
|View full text |Cite
|
Sign up to set email alerts
|

Bounding memory for Mastermind might not make it harder

Abstract: We investigate a version of the Mastermind game, where the codebreaker may only store a constant number of questions and answers, called Constant-Size Memory Mastermind, which was recently introduced by Doerr and Winzen. We concentrate on the most difficult case, where the codebreaker may store only one question and one answer, called Size-One Memory Mastermind. We consider two variants of the game: the original one, where the answer is coded with white and black pegs, and the simplified one, where only black … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2016
2016
2016
2016

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
references
References 11 publications
(36 reference statements)
0
0
0
Order By: Relevance