2011
DOI: 10.1145/2010324.1964973
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Bounded biharmonic weights for real-time deformation

Abstract: Object deformation with linear blending dominates practical use as the fastest approach for transforming raster images, vector graphics, geometric models and animated characters. Unfortunately, linear blending schemes for skeletons or cages are not always easy to use because they may require manual weight painting or modeling closed polyhedral envelopes around objects. Our goal is to make the design and control of deformations simpler by allowing the user to work freely with the most convenient combination of … Show more

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Cited by 273 publications
(65 citation statements)
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“…Figures and illustrate the superiority of our LC‐ARAP deformation approach in comparison with the traditional ARAP energy deformation, L p shape deformation (with p =1 and parameters set as in the work of Lin Gao and Lai), linear bend skinning with bounded biharmonic weight (BBW) and topology‐aware MLS deformation . With the manipulation of the handles on some parts of a character, the desired result is that only the related regions change.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Figures and illustrate the superiority of our LC‐ARAP deformation approach in comparison with the traditional ARAP energy deformation, L p shape deformation (with p =1 and parameters set as in the work of Lin Gao and Lai), linear bend skinning with bounded biharmonic weight (BBW) and topology‐aware MLS deformation . With the manipulation of the handles on some parts of a character, the desired result is that only the related regions change.…”
Section: Resultsmentioning
confidence: 99%
“…On the basis of controllable conformal maps, a novel deformation system preventing foldovers completely is introduced . Linear blending skinning is another popular space deformation model . Although these space deformation methods can be implemented efficiently, they may lead to some unavoidable artifacts, such as foldover and self‐intersection.…”
Section: Introductionmentioning
confidence: 99%
“…Interactive space deformation is a powerful approach for editing geometric models and animated characters, which has led to an abundance of methods seeking to improve interactive deformation with intuitive use. Some efficient methods are known to compute high‐quality surface deformations , and each has its own features. Currently, only a space deformation method is adopted in our framework.…”
Section: Discussionmentioning
confidence: 99%
“…Our IK method differs from previous nonlinear MeshIK approaches in that it computes interpolation weights on the basis of pose space interpolation . This allows us to extend the method to edit the model locally, by computing interpolation weights only from the handle that is translated and blending deformations based on bounded biharmonic weights (BBWs) (Section 5.2). Unlike the method based on the sophisticated statistical method , we use an RBF because of its efficiency at the training stage to achieve insertions of handles during the editing session.…”
Section: Cage‐based Inverse Kinematicsmentioning
confidence: 99%
“…For blending weights, we employ BBWs . Unlike harmonic weights that were used in , BBWs are local and smooth, which is suitable for handle‐based deformation.…”
Section: Extensionsmentioning
confidence: 99%