1984
DOI: 10.1109/mcg.1984.276141
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Botanical Tree Image Generation

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Cited by 210 publications
(97 citation statements)
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“…Bergen et al 1998;Uusitalo and Orland 2001). Even if extremely photorealistic forest scenes may be obtained by combining botanical models of tree architecture with line graphics or real tree textures presented in virtual reality environments (e.g., Aono and Kunii 1984;Honjo and Lim 2001;Fujisaki et al 2008), the tree and branch-level measurements required by these techniques are time-consuming and expensive. Unless tree-wise inventory data are available, the landscapes need to be populated with trees based on less detailed inventory data.…”
Section: Handling Editor: Jean-michel Lebanmentioning
confidence: 99%
“…Bergen et al 1998;Uusitalo and Orland 2001). Even if extremely photorealistic forest scenes may be obtained by combining botanical models of tree architecture with line graphics or real tree textures presented in virtual reality environments (e.g., Aono and Kunii 1984;Honjo and Lim 2001;Fujisaki et al 2008), the tree and branch-level measurements required by these techniques are time-consuming and expensive. Unless tree-wise inventory data are available, the landscapes need to be populated with trees based on less detailed inventory data.…”
Section: Handling Editor: Jean-michel Lebanmentioning
confidence: 99%
“…In the 3-d case, we now consider the branching angle from the 2-d case to be a rotation about the z-axis and add a second rotation about the z-axis. This approach was first taken by ANON AND KUNII (1984). We have forking, main and secondary angles of sizes 30 ~ 70 ~ and 20 ~ respectively.…”
Section: Three-dimensional Drawingmentioning
confidence: 99%
“…Examples of stochastic models are: for terrain (Figure 15), 73 fire 74 and flora. 75,76,74,77 To create terrain, Fournier and Fussell 73 takeap arametric patch and add to it a stochastic element. This is done by generating a twodimensional table of values that approximate fractional Brownian motion, and using these values to displace points on the surface patch in a direction perpendicular to the surface.…”
Section: Modelingmentioning
confidence: 99%
“…In as imilar manner,g rass and trees have also been produced with the particle streaks forming the branches and leaves. 77 Aono and Kunii 75 and Smith 76 both used a "grammar" approach to generate procedural models of trees. Theyb oth used a formal language describing the branching patterns of trees devised by biologists whose production rules generate a string representing the branching patterns of a tree.…”
Section: Modelingmentioning
confidence: 99%