2006
DOI: 10.1016/j.lisr.2005.11.014
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“Bonded design”: A novel approach to intergenerational information technology design

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Cited by 90 publications
(80 citation statements)
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References 15 publications
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“…In Bonded Design [8,9], children participate for a short-term but intensive time in the design process, for example twice a week for six weeks, participating in activities similar to informants or design partners. In Children as Software Designers [10,11,12], children become software designers and developers; adults are not involved in the process other than to teach children the technological skills they need.…”
Section: Designing Technology For Children S Roles In the Technology mentioning
confidence: 99%
See 1 more Smart Citation
“…In Bonded Design [8,9], children participate for a short-term but intensive time in the design process, for example twice a week for six weeks, participating in activities similar to informants or design partners. In Children as Software Designers [10,11,12], children become software designers and developers; adults are not involved in the process other than to teach children the technological skills they need.…”
Section: Designing Technology For Children S Roles In the Technology mentioning
confidence: 99%
“…This would involve scaling up the model of Cooperative Inquiry to students at a middle school and high school level, ages 12 through 18. This scaling up to older children began with middle school students [9]. In research being conducted today at the University of Maryland, we are investigating not only using Cooperative Inquiry methods with middle school age students, but with high school students as well.…”
Section: Schoolsmentioning
confidence: 99%
“…This new model, "Bonded Design" (Large et al, 2006), is represented diagrammatically in Figure 1. Like Cooperative Inquiry, Bonded Design emphasizes an intergenerational partnership in working towards a common goal.…”
Section: Bonded Designmentioning
confidence: 99%
“…These drawings then were transformed by a graphic artist into on-screen images using Photoshop, and this constituted the low-tech prototypes from each team. A more detailed discussion of the design team methodology can be found in Large et al, (2006).…”
Section: The Design Teamsmentioning
confidence: 99%
“…Children have acted as design partners [10], participated in usability studies [7,19] and workshops [12,16,23] and have provided feedback on the use of design probes [21,26]. Participation in such activities is an opportunity for researchers who get to collect direct qualitative feedback from their target user group [11] and for children to learn, be creative, and inform the design of future educational products that are both effective and fun to use. Our Children's Creativity Lab, as a form of participatory design workshop, invited children to be creative in helping solve a contemporary design problem relevant to their everyday life.…”
Section: Introductionmentioning
confidence: 99%