“…Recent advances in computer science have allowed researchers to use Immersive Virtual Reality (IVR) to investigate the SoE over a virtual body by adapting the original version of the RHI paradigm. Data obtained regarding embodiment of virtual body parts (Slater et al ., , ; Sanchez‐Vives et al ., ) and full virtual bodies (Ehrsson, ; Lenggenhager et al ., ; Petkova & Ehrsson, ; Slater et al ., ; Maselli & Slater, , ) show that first‐person perspective (1PP) and visual appearance of the virtual body (Kilteni et al ., ; Perez‐Marcos et al ., ; Martini et al ., ; Tieri et al ., ,b) have crucial roles in eliciting SoE (Petkova & Ehrsson, ; Petkova et al ., ; Slater et al ., ; Maselli & Slater, ). Similarly, we recently reported that even the mere passive observation of a virtual limb from a 1PP (without any multisensory visuo‐tactile or visuo‐motor boosting) is sufficient to elicit FO at explicit (e.g., questionnaire answers; Tieri et al ., 2015a), implicit [e.g.…”