26th ACM Symposium on Virtual Reality Software and Technology 2020
DOI: 10.1145/3385956.3418946
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Body LayARs: A Toolkit for Body-Based Augmented Reality

Abstract: Figure 1: Body LayARs is a toolkit for prototyping body-based AR applications. It offers node-based visual programming, but can also be customized and extended via JavaScript. Applications can be started on connected devices and edited while running. Shown on the right is the output of the application to the left, which tracks faces, detects emotions, and visualizes them as floating emoji. The output was generated with a photo as input to illustrate future AR device's fidelity.

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Cited by 10 publications
(5 citation statements)
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“…In addition to instructional video playback, the AR content includes graphical overlays (ie, lines) that track parts of the body (ie, arms). For simplicity, we achieved this effect via postproduction video editing (although others have implemented body tracking [48][49][50]).…”
Section: Physical Rehabilitationmentioning
confidence: 99%
“…In addition to instructional video playback, the AR content includes graphical overlays (ie, lines) that track parts of the body (ie, arms). For simplicity, we achieved this effect via postproduction video editing (although others have implemented body tracking [48][49][50]).…”
Section: Physical Rehabilitationmentioning
confidence: 99%
“…As mentioned earlier, immersive Mixed Reality is about to enter our daily lives, and it will bring the possibility of associating affective computing output with the physical body through AR visualizations. There is limited research on body and AR; one example is a body-based device-agnostic AR toolkit, BodyLayARs developed by Pohl et al [25]. One example application they present relevant to our work is attaching emotion-based visuals above people's heads [25].…”
Section: Affective Armentioning
confidence: 99%
“…There is limited research on body and AR; one example is a body-based device-agnostic AR toolkit, BodyLayARs developed by Pohl et al [25]. One example application they present relevant to our work is attaching emotion-based visuals above people's heads [25]. Similarly, demos for providing emotional information [10] and spatial manipulation based on emotions [26] have been presented.…”
Section: Affective Armentioning
confidence: 99%
“…In 60 years, the state-of-the-art has gone from programming computers using punched cards, to creating immersive virtual environments by dragging virtual elements and dropping them in their respective places 1 . Currently, you can create an online store without knowing anything about web programming 2 , or creating body-based augmented reality applications using visual programming [88].…”
Section: The Inequalities Of Interactivitymentioning
confidence: 99%