“…Since the 2010s, CSC has been developing interactive applications based on large-scale responsive environments and user-friendly involvement with expressive behavior (for teaching music or for tuition of the visually impaired), emphasizing the added pedagogical value of fun and competition. Experimental results showed a great user engagement and a satisfying amount of successful results in formal task activities (Zanolla et al 2013;Mandanici, Rodà, and Canazza 2017;Mandanici et al 2018).…”
Section: Multimodal Interaction For Learning and Well-beingmentioning
Research in computer music at the University of Padua, Italy, began in the early 1970s and was formalized in 1979 by establishing the Centro di Sonologia Computazionale (CSC). Since its foundation, CSC has established itself as a leading research center in the field of computer music. This article describes the scientific and musical research activities of the center and of the composers and members who worked in association with it in its first four decades. The center's historical background with its musical and scientific precursors is also chronicled, as are important events at CSC. An outline of its scientific research activity is then traced, with aspects of the technical details in its different areas of activities, showing the distinctive research ethos and the changing priorities of the center. Research from the 1970s is also included, as it led to the foundation of the CSC. Moreover, selected musical works, representative of CSC works from historical and scientific points of view, are described. Finally, perspectives for future developments are discussed.
“…Since the 2010s, CSC has been developing interactive applications based on large-scale responsive environments and user-friendly involvement with expressive behavior (for teaching music or for tuition of the visually impaired), emphasizing the added pedagogical value of fun and competition. Experimental results showed a great user engagement and a satisfying amount of successful results in formal task activities (Zanolla et al 2013;Mandanici, Rodà, and Canazza 2017;Mandanici et al 2018).…”
Section: Multimodal Interaction For Learning and Well-beingmentioning
Research in computer music at the University of Padua, Italy, began in the early 1970s and was formalized in 1979 by establishing the Centro di Sonologia Computazionale (CSC). Since its foundation, CSC has established itself as a leading research center in the field of computer music. This article describes the scientific and musical research activities of the center and of the composers and members who worked in association with it in its first four decades. The center's historical background with its musical and scientific precursors is also chronicled, as are important events at CSC. An outline of its scientific research activity is then traced, with aspects of the technical details in its different areas of activities, showing the distinctive research ethos and the changing priorities of the center. Research from the 1970s is also included, as it led to the foundation of the CSC. Moreover, selected musical works, representative of CSC works from historical and scientific points of view, are described. Finally, perspectives for future developments are discussed.
“…Harmonic Walk, on the contrary, offers an intuitive approach to the harmonic space. The interactive landmarks representing musical chords are arranged on the floor surface in such a way that they are reachable with a simple step (Mandanici, Rodà, & Canazza, ). This makes the application suitable also for activities with disabled children.…”
Section: The Ailearn System Architecturementioning
In the last years, applications based on large‐scale responsive environments have risen up as a convincing aid for learning simple as well as complex concepts in a playful way. The full‐body interaction that characterizes these environments supports different learning styles and it is particularly fit for inclusion of participants with disabilities, due to its richness in emotional engagement and ease of use. This paper contains a short review of some serious games developed on a large‐scale responsive environment and devoted to music teaching and training of blind children. Authors present technology‐enhanced learning activities with the employment of three experimental applications: Harmonic Walk for teaching tonal harmony and melody harmonization; Jazz Improvisation for music re‐composition and score parts listening; and Following the Cuckoo Sound for helping blind children to walk straight. Quantitative and qualitative results report a great user engagement and a satisfying amount of successful records in formal task activities, which encourage further research to enhance education through large‐scale responsive environments applications and full‐body interaction. Moreover, the experience gained with blind children emphasizes the inclusive opportunities of these environments for the training and rehabilitation of disabled people.
“…A recent study by Corrigall and Trainor (2010) has shown that children in preschool age have implicit harmonic knowledge, including chord functions, harmonic relations, and harmonic rhythm, indicating that harmony perception begins to develop earlier than previously suggested. A structured and exhaustive discussion of the above concepts, in the context of technologically-augmented music education, is provided by Mandanici (2017).…”
Processi cognitivi e stampante 3D alla scuola dell'infanzia: stimolare lo sviluppo cognitivo per potenziare l'apprendimento Sara Mori, Jessica Niewint-Gori Competenze in 3D. Costruire un percorso per competenza attraverso la stampante 3D nella scuola dell'infanzia Alessia Rosa, Jessica Niewint-Gori Investire nel digital fabrication: le scuole che scelgono di dotarsi di stampanti 3D attraverso il Programma Operativo Nazionale
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