Blue Gold, Game-Based Learning to Encourage Sustainable Consumption: The Case of Mobile Phones
Noemí Rodríguez,
Francisco Yebra,
Aida Dopico
et al.
Abstract:The concept of sustainability is different in industry and in nature. In the case of mobile phones, the constant replacement by new models increases waste to ecologically unbearable limits. To encourage responsible and sustainable consumption, we designed an educational game in a role-play format, called Blue Gold. The objective was to make known the use of cobalt in the production of mobile phones and the methods and people involved in its extraction. We present three characters that each participant could be… Show more
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